update :p
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- matterkins
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Re: [Riott] 3D
https://cdn.discordapp.com/attachments/ ... 28/3d1.gif
Bumpy Humpy like the bumping fuck I am.
I got bored so I made this in about 20-30 minutes. Most of it consisted of a dude in the middle but i messed something up so I ended up deleting him.
Bumpy Humpy like the bumping fuck I am.
I got bored so I made this in about 20-30 minutes. Most of it consisted of a dude in the middle but i messed something up so I ended up deleting him.
- matterkins
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Re: [Riott] 3D
Thanks, fuel. Means a lot coming from you! I was thinking of using this but I didn't think it would be good enough. It's my first time trying this. :DFuel wrote:That looks pretty cool Riott, would be awesome to use in the middle of a fight :)
Re: [Riott] 3D
Haha no problem, keep experimenting with it, work on the movement patterns and proportions and you will get some cool results. P.S. Your DDC entry is looking awesome so far, keep going! :D
- matterkins
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Re: [Riott] 3D
hmmm, those movement are toooo fast
and those rushed tribute acenes also so fast o~o
maybe you should practice to slow down A BIT the movements
and those rushed tribute acenes also so fast o~o
maybe you should practice to slow down A BIT the movements
READ ME
Spoiler:
- matterkins
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Re: [Riott] Worse and worse
slow the spacing down, it's too fast to see the poses and movements clearly. It needs more frames, and more fleshed out anticipation for the movements. Focus more on strong poses, and less on speed.
Firecracker wrote:Remember, movements aren't everything, creativity is just as important.
a.k.a. talkingcd
maybe I am
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Re: [Riott] Worse and worse
I hope that you don't mind a little cnc from someone who's on a far lower level than you. Anywho, the animation is a little choppy, especially right before the "Finish It" sign hits. It also goes by a little too fast, and even though it looks neat, I think it could benefit from some stopping points whenever a hit is supposed to connect. That way, the poses would look more powerful and be way more hype inducing.
That aside, a little personal comment. If this is you during a slump, then I'm really excited to see how our battle turns out. I mean, I know it'll end with you taking that well-earned win, but I feel like the journey there'll be pretty dang beautiful, at least on your end.
That aside, a little personal comment. If this is you during a slump, then I'm really excited to see how our battle turns out. I mean, I know it'll end with you taking that well-earned win, but I feel like the journey there'll be pretty dang beautiful, at least on your end.
- matterkins
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Re: [Riott] Worse and worse
the hips look off, like they are posed to face the camera while he attacks to the side. I think the stance should be turned slightly towards the target; it would look more natural, and not like the guy is crab walking. Shoulders and stuff basically add another dimension of challenge when it comes to animation. Try to move around when you don't know a move, think how your shoulder turns and your hips and try to apply that to your animation. It's a lot harder to get used to shoulders and hips, which means you have to try just as hard to make them look right.
Firecracker wrote:Remember, movements aren't everything, creativity is just as important.
a.k.a. talkingcd
maybe I am
- AnimationWizard
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- Location: Look behind you....
- matterkins
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Re: [Riott] failed joint
You might want to re-host that. It's giving me an error message.
Code: Select all
<Error>
<Code>NoSuchKey</Code>
<Message>The specified key does not exist.</Message>
</Error>
- matterkins
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Re: [Riott] failed joint
It's working just fine for me. I'll get new linksJojishi wrote:You might want to re-host that. It's giving me an error message.
Code: Select all
<Error> <Code>NoSuchKey</Code> <Message>The specified key does not exist.</Message> </Error>
gif
piv