Re: Darkbert Style
Posted: Tue Nov 08, 2016 9:37 am
Horsie wrote:Raymond wrote:Your effects look like a rough copy of something that could be much better.
I dont want to be rude, but the smoke is from toast's run joint/vet joint parts, and the rest effects are mine. But i really like how u combined them both, the colours are nice, but look at the end of the animation, how the smoke is fading away, u are using the same sticks that toast made, and the biggest problem is that u dont know how to continue the sticks cuz they arent yours, that why its shaky and fadding too fast.
Still, i like how u played with the colors, it not like im mad cuz u are using my particles, particles are just particles, it not about to have the same particles but about how you animete them, but the problem is the smoke as i said before, its just copy paste from toast's animations and that why it looks kinda chaotic and messy.
I've never even seen, or cannot recall seeing, this animation you're talking about. I don't even recall where I got the sticks I use. It's almost like public domain, my dude. I don't really care to use sticks in whatever certain order they go in. Nor do I care who made them. Using multiple sticks to create an image is what I like to do, and it seems to be working for me. Shit, half of the sticks aren't even fucking intended to be used to animate smoke.
I'll use whatever sticks I wish to use, in any fashion I wish to use them.
I don't copy and paste anything, you chode. I make what I want and it's fun, fuck a bunch of restrictions. My animations would look the same in flash or anything else because my style of drawing and creating transposes to the choices I make in Pivot. I have all these sweet sticks because of their super like organic, useful shapes. If I have a stick that someone made and it's meant to be used as a muzzle flash for a gun, I can sure as shit use it to animate smoke. It's about learning and figuring out what is applicable to my style and what is not. Notice I've used all these sticks in different, albeit subtle, ways to create ultimately the same effects.