Zenox thread!
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- Blademaster
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Re: Zenox thread!
oooh those are neat dude.
you certainly improved. Your animations are really clean and smooth in most parts.
Anyways, I am not such a big fan of your combos. I've already told you something about that on discord.
Dont pull back the arms/feet right away when you just extended them.
Also to show off more power, it'd be helpful if he'd do a strong pose which kinda describes that he charged the attack.
Holding poses, adding anticipation. Try that.
Also try to avoid ending your animation in a pose like this:
I'd say you're on a good direction towards intermediate. maybe do some long animation idk
you certainly improved. Your animations are really clean and smooth in most parts.
Anyways, I am not such a big fan of your combos. I've already told you something about that on discord.
Dont pull back the arms/feet right away when you just extended them.
Also to show off more power, it'd be helpful if he'd do a strong pose which kinda describes that he charged the attack.
Holding poses, adding anticipation. Try that.
Also try to avoid ending your animation in a pose like this:
I'd say you're on a good direction towards intermediate. maybe do some long animation idk
Re: Zenox thread!
NEW! a short animation who i try to make good spacing!
it's not good if i not pullback the arm, that make not strong...
Spoiler:
Last edited by MrZenox on Sun Jan 22, 2017 2:11 pm, edited 1 time in total.
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Re: Zenox thread!
This looks okay, you should have added a background to make it more appealing..
The movements looked fine for the most parts but you could have made the first and last punch look more powerful the 2nd punch looked really good, another flaw with the animation was that after the third punch his legs did some weird things like sliding around too much, after the last punch his back leg went all over the place, space it out better. The last thing I want you to fix is his feet - they resize sometimes and it makes it look lazy.
Keep it up !
The movements looked fine for the most parts but you could have made the first and last punch look more powerful the 2nd punch looked really good, another flaw with the animation was that after the third punch his legs did some weird things like sliding around too much, after the last punch his back leg went all over the place, space it out better. The last thing I want you to fix is his feet - they resize sometimes and it makes it look lazy.
Keep it up !
Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that.
Re: Zenox thread!
Echo gave some good advice there.
This animation still looked Inters (to me, but maybe I've gone soft), even with the minor flaws. The poses were good and the spacing/flow was animated beautifully. There's power in those attacks as well.
I can see you getting moved up in the near future. Just keep at it. :)
This animation still looked Inters (to me, but maybe I've gone soft), even with the minor flaws. The poses were good and the spacing/flow was animated beautifully. There's power in those attacks as well.
I can see you getting moved up in the near future. Just keep at it. :)
- ZucchiniJuice
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Re: Zenox thread!
You improved greatly since the last time you asked me. But some of the actions in your animations aren't flowing right together. Too quick of weight shifting for a realistic connection of action to action. Needs more inertia for after each action. But still, I'd say you're at very near if not at intermediate.Jojishi wrote:I can see you getting moved up in the near future. Just keep at it. :)
Honestly, I suck at any percise-detail cnc. I can do big picture ones cnc pretty good tho.
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Re: Zenox thread!
Nice Kuro thing there:
maybe not, but still, eh.
Anyways, I kinda like your spacing here. It's smooth and all that. But I feel that you need to improve your timing on your attacks since they're very monotonous and there's no variation to it. Try maybe adding quick attacks then followed by medium and then hard attacks or something.
As for your poses, I feel like your previous animations have better ones since the attacks on these are pretty much unbalanced and that first punch lacked anticipation and the pose wasn't very balanced to be able to express power. The rest of the attacks' power came from the upper body instead of the rest of the body which made it look very uncomfortable to watch.
This is what I'm talking about. now I really like this animation of yours since the poses are very balanced even though most of the attacks lack any sort of power.
maybe not, but still, eh.
Anyways, I kinda like your spacing here. It's smooth and all that. But I feel that you need to improve your timing on your attacks since they're very monotonous and there's no variation to it. Try maybe adding quick attacks then followed by medium and then hard attacks or something.
As for your poses, I feel like your previous animations have better ones since the attacks on these are pretty much unbalanced and that first punch lacked anticipation and the pose wasn't very balanced to be able to express power. The rest of the attacks' power came from the upper body instead of the rest of the body which made it look very uncomfortable to watch.
This is what I'm talking about. now I really like this animation of yours since the poses are very balanced even though most of the attacks lack any sort of power.
Re: Zenox thread!
thank's you all, yeah, i'm a fan of kuro, he have a good style, i'm influenced.
i really try to make good spacing but i try to make a speed difference, and it's not easy.
this animation you disliked is'nt my favourite too, i hesitate to upload it.
i need to learn anticipation , thx u for your reply all! :D
i really try to make good spacing but i try to make a speed difference, and it's not easy.
this animation you disliked is'nt my favourite too, i hesitate to upload it.
i need to learn anticipation , thx u for your reply all! :D
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Re: Zenox thread!
Nah that was actually my FAVORITE animation of yours hahaha!MrZenox wrote:thank's you all, yeah, i'm a fan of kuro, he have a good style, i'm influenced.
i really try to make good spacing but i try to make a speed difference, and it's not easy.
this animation you disliked is'nt my favourite too, i hesitate to upload it.
i need to learn anticipation , thx u for your reply all! :D
Re: Zenox thread!
wow dude youre definitely inters to me, your last animation looked really clean and powerful, the second punch was so fast and i love that style, keep it up!!
Re: Zenox thread!
thx you :)
i'm enjoying to know someone is loving my style ^^
it's a motivation for me :D
in the same time, UPDATE
i'm enjoying to know someone is loving my style ^^
it's a motivation for me :D
in the same time, UPDATE
Re: Zenox thread!
Congrats, you're Intermediate now. :)
You completely deserved it too, since the newest animation is absolutely amazing. The 3D angles are spectacular.
You completely deserved it too, since the newest animation is absolutely amazing. The 3D angles are spectacular.
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Re: Zenox thread!
With movement like that I can imagine how great you'd be in bed
Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that.
- ZucchiniJuice
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Re: Zenox thread!
Yep congrats my dude. It took a while definitely, but welcome to intermediate.
Honestly, I suck at any percise-detail cnc. I can do big picture ones cnc pretty good tho.