Moderator: Rank Team
Fleance wrote:TL;DR, show weight in your animations with dinosaurs for a more realistic feel.
Your flow is really great, I would suggest you work on the implication of weight into your animations though. The dinosaurs tails and head movements are almost perfect yet they do not have the feeling of being over 20 tons. The best example of weight from your animations is the light green t-rex I believe it to be in your 1-year anniversary animation.
Edit: Also, Dinosaurs mainly used their tails for balance so their tails shouldn't be wagging so much. as they are huge animals and have large bones in those tails. So just slow down the tail wagging movements when the dinosaur is stationary.
Also, you'd probably like the game "The Isle" it's a realistic survival-based multiplayer dinosaur game that I've enjoyed. (the game is constantly being updated.)
https://www.youtube.com/watch?v=a1c0gWc_8K4
check out this channel for some great gameplay of the game.
Ga'ry wrote:youre pretty good
i just hope i could see more movement and action from you
yungdissy wrote:The punch looked pretty good, minus the unnatural way the arm bends afterwards. I would say, the reaction of the other stick was a bit overplayed for how hard the punch was. It looked more like he punched a piece of Styrofoam. Other than that, just keep practicing the reactions of your characters to the environment. Good stuff! <3
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