Ray's Thread: One Punch Collab Entry

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Re: Ray's Thread: GTFO

Postby vagiC » Thu May 29, 2014 6:16 am

Yeah it was definitely Veterans too over at DD
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Re: Ray's Thread: GTFO

Postby peterbone » Thu May 29, 2014 8:26 am

I like DD12 a lot. The only thing I'd say is that I think you could have used a lot more parallax effect. The tree layer in the background should move a lot slower while panning I think. It would give a greater sense of depth.
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Re: Ray's Thread: GTFO

Postby Mitch » Thu May 29, 2014 8:35 am

peterbone wrote:It would give a greater sense of depth.

(thumbsup (thumbsup This guy right here man.
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Re: Ray's Thread: GTFO

Postby Raymond » Thu May 29, 2014 2:51 pm

vagiC wrote:Finish GTFO, or just GTFO.

Yea I should probably move myself back to Intermediate. I wasn't going to since I was really hoping I would finish my DDC12, but idk if I will on time now. I don't meet up to the standards anymore. Sorry I'm not trying to draw attention, that's just my opinion.

Also your right Peter. Idk if I'll finish that animation in time for the DDC, so maybe I will take more time on it and edit those trees in the background. I was thinking about continuing my GTFO animation into something longer for the DDC (but then again it's longer than the minimum preview is allowed). The league of legends animation I'm working on is really tedious. There's like 25 things on the stage I have to keep track of and how many pixels they move each frame. Which is making me lose interest in it. GTFO seems a lot easier to work with and I feel like I would have more fun experimenting with different camera angles in that animation.

Don't take any of this as a definite. I'll do my best to work on GTFO for now since it's simple and a lot more fun to actually animate. I feel like that league of legends animation is putting an animators block on me. I feel obligated to work on it everytime I want to animate, but then again I don't want to animate because I don't want to work on that specific animation. So idk, we'll see where things go.
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Re: Ray's Thread: Bust a move!

Postby Raymond » Wed Aug 13, 2014 9:12 pm

So this is what happens when I get really bored.

Bust a Move!
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Re: Ray's Thread: Bust a move!

Postby Jojishi » Wed Aug 13, 2014 9:18 pm

That was great man. I liked the sense of depth towards the end in particular. The spacing fit the style of the dance moves you animated. They had that nice little pop to them if that makes sense. Anyway, I enjoyed this quite a bit. A nice light-hearted animation is a breath of fresh air from the usual violent stuff seen on this site.
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Re: Ray's Thread: Bust a move!

Postby The Black Mamba » Thu Aug 14, 2014 1:03 am

Love the fluidity in your movements man. You had some creative dance moves as well, love dance animations.
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Re: Ray's Thread: Bust a move!

Postby Horsie » Thu Aug 14, 2014 5:19 am

so fcking awesome Ray! I love the begining :) (big grin
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Re: Ray's Thread: Bust a move!

Postby Senzo » Fri Aug 15, 2014 10:29 am

Haha, that´s amazing! It looks like a real person dancing. Love it!
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Re: Ray's Thread: Bust a move!

Postby Raymond » Fri Aug 15, 2014 4:18 pm

I'm actually really happy you all enjoyed it. I had a lot of fun working on it. I have to give credit to Stripes for the song though. I had a different song in mind, but he recommended this one and it just happened to fit perfectly with the dance. So thanks man. Also thanks for the nice comments everyone. Maybe I'll make another one at some point, but for now I need to work on extending my DDC entry.
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Re: Ray's Thread: Bust a move!

Postby Lord » Fri Aug 15, 2014 4:35 pm

We could actually start this into a thing now, I'm thinking of something like Gangnam style in the future XD
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"Some people get so caught up in perfecting their movements and effects, that they forget what an animation is meant to do, entertain people." - LordPivot
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Re: Ray's Thread: Bust a move!

Postby Mat » Fri Aug 15, 2014 4:36 pm

LordPivot wrote:We could actually start this into a thing now, I'm thinking of something like Gangnam style in the future XD

Please god no.
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Re: Ray's Thread: Bust a move!

Postby Lord » Fri Aug 15, 2014 4:39 pm

Ha ha. Lol :D
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"Some people get so caught up in perfecting their movements and effects, that they forget what an animation is meant to do, entertain people." - LordPivot
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Re: Ray's Thread: Bust a move!

Postby Ussay » Sat Aug 16, 2014 9:20 am

A nice light-hearted animation is a breath of fresh air from the usual violent stuff seen on this site.

This indeed man, you managed to make it look like he was dancing and not only moving away haha pretty good man hope to see more from you :P
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Re: Ray's Thread: Bust a move!

Postby Lithium » Tue Aug 19, 2014 5:13 am

That was really cool man, how about making a melbourne shuffle one next :p Awesome movements.
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