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Re: Ray's Thread: DojoDemon Entry

PostPosted: Sun Dec 20, 2015 8:26 am
by Juke
Great animation man I really liked it. I know you put a lot of effort into it and it definitely paid off. The smoke effect is great I hope you remember my reaction when you first showed it to me. I was mind blown.
Also don't think that your animation didn't fit in to the collab, it definitely did.
The way Hyun linked in "do we have the bomb?" "WHAT BOMB!?" then cuts to your animation was genious and complimented your animation a lot and actually made it a bit more unique than other entries, trust me.
I really enjoyed it man fantastic job.

Re: Ray's Thread: DojoDemon Entry

PostPosted: Sun Dec 20, 2015 9:43 am
by Jack
That was awesome! Now go back to vets please

Re: Ray's Thread: DojoDemon Entry

PostPosted: Sun Dec 20, 2015 11:20 am
by SIFTER
I would be just quoting Juke here when I say that your entry was seriously well made. What I especially love about it is how vibrant the colors were, and the simplicity in the artwork really added to the appeal of it, imo. The way how flowers interact with the wind and how simple they look, the mind blowingly good smoke explosion effect... And the fight scenes were pretty good too. Your movements COULD actually use some justice in terms of timing and spacing as they seem slower than they should be, but other than that, I can't see anything majorly off with animation. Really awesome job, Raymond!

Re: Ray's Thread: DojoDemon Entry

PostPosted: Sun Dec 20, 2015 2:29 pm
by LkPB
The dojo-demon is amazing. Nice animation, man. :D

I wish It had more pivot entries as awesome as yours.

Re: Ray's Thread: DojoDemon Entry

PostPosted: Sun Dec 20, 2015 2:49 pm
by Raymond
Thanks everybody, you all know how to make a person feel good lol. I'll work on my movements and do my best to improve. :)

Re: Ray's Thread: DojoDemon Entry

PostPosted: Sun Dec 20, 2015 3:09 pm
by tuna
dude this entry was awesome, keep it up <3

Re: Ray's Thread: DojoDemon Entry

PostPosted: Sun Dec 20, 2015 3:40 pm
by Finom
Damn, the color theme and the smoke effect from the explosion put together was just beautiful! Great work!

Re: Ray's Thread: DojoDemon Entry

PostPosted: Tue Dec 22, 2015 1:30 pm
by Ussay
Bro, I loved this part!
"So, we got the bomb?"
"Which bomb?"
._.
And then that bastard running in fatigue with the damn bomb, that was cool! haha, loved the color scheme too, and your movements are recognizable from miles away, very well done, bro :D!

Re: Ray's Thread: DDG Demo

PostPosted: Fri Jan 01, 2016 10:49 pm
by Raymond
Thanks again everyone! I decided to make a DDG character for the fun of it. Just in case I ever get the chance to battle one of you. I made the blood in flash if you couldn't tell, but the rest was made in Pivot.

DDG Demo

Re: Ray's Thread: DDG Demo

PostPosted: Sat Jan 02, 2016 4:20 am
by Euclid
Damn that is looking very nice there! I'd be afraid to battle you man..




but then again i'm afraid of everyone here so it doesn't matter tbh.

Re: Ray's Thread: DDG Demo

PostPosted: Sat Jan 02, 2016 5:23 am
by Lord
Very nice demo, Ray. Slooooww and swishhhyyyyyy. XP

Re: Ray's Thread: DDG Demo

PostPosted: Sat Jan 02, 2016 6:29 am
by Mori
That's some very nice stuff, I like how you smoothed and slowed the movements down

Re: Ray's Thread: DDG Demo

PostPosted: Sat Jan 02, 2016 2:43 pm
by Jack
That was so smooth, dude. I really loved the blood, the fact that it was made in Flash doesn't make it any less amazing.

Re: Ray's Thread: DDG Demo

PostPosted: Sat Jan 02, 2016 5:09 pm
by tuna
that is very good man, nice smooth motion and poses. i fear that some of it may be a little too stiff, like the guy firing the gun and the motion of the sword when blocking the bullets. its like his wrist is made of rock. i also feel like the spacing is the same throughout, so like everything happens at the same pace. but it is good man

Re: Ray's Thread: DDG Demo

PostPosted: Sat Jan 02, 2016 7:38 pm
by Raymond
Harry wrote:its like his wrist is made of rock.

I would think you need a strong wrist when deflecting bullets, otherwise the bullet would knock the sword out of your hand. Or you wouldn't be able to properly deflect it.

I see the stiffness though. I just can't be bothered to go back and edit it. If anything I would probably make it worse the second time around since I've already animated the camera movements. I didn't intend for this to be a big project. I spent 2 days on the overall animation, and 1 day on the blood. I wanted to test myself with this animation and see what I could make in a short time. Thank you for the comment though Harry, I see what I need to work on now.

And thanks to everyone else :)
Maybe we can battle sometime Tol. I really like your DDG character.