Ray/Crh's Thread : Ray vs Purp3l [Fortfeit]

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Re: Ray/Crh123's Thread [Forgot how to spell]

Postby Coweetie » Thu Jun 12, 2014 3:00 am

I really like that idea and it's cute how he forgets to spell your name :D you could use that as an intro for your new animations or so :D
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Re: Ray/Crh123's Thread [Forgot how to spell]

Postby thebiscotticakeman » Thu Jun 12, 2014 3:01 am

well the latest animation was fine but your going to still have to make a full fight anim with effects to get my intermediate sign of approval
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Re: Ray/Crh123's Thread [Forgot how to spell]

Postby Anton » Thu Jun 12, 2014 7:46 am

I personally think that the last scene of your newest anim needs some 1 pixel movements in order to accentuate the hesitation, else it's a bit stiff.
Everything else is fine.
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Re: Ray/Crh123's Thread [Forgot how to spell]

Postby Ray » Thu Jun 12, 2014 8:46 am

Anton wrote:I personally think that the last scene of your newest anim needs some 1 pixel movements in order to accentuate the hesitation, else it's a bit stiff.
Everything else is fine.



You are completely right, its just I meant for it to be stiff. So it wasn't a mistake. Thnx for the comment though.
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Re: Ray/Crh123's Thread [Forgot how to spell]

Postby The Black Mamba » Fri Jun 13, 2014 2:51 pm

Guilty of All Charges

First off I want to commend you for your originality, it's not another typical fight scene and I like that. I can't criticize the intro since there's no movement, I guess my advise would be to add some idle movements to the intro to add some more dynamism. Too much camera panning gets pretty boring. In your second preview, your movements seemed rushed and not very well eased. They didn't flow very well at all. Your poses were also very...... beginner like. Don't take too much offence to this, I'm trying to help. When a person's kicking, in this case in handcuffs it would look something like this. Notice where the red line splits the body, it's in the center. You'd have to arch your back backward when kicking to keep your body balanced, the arms don't really come into play that much. Balance is key. So to recap, ease but remember to keep your movements flowing, emphasize poses, and don't do to much plain camera panning. This is coming along very nicely though, keep working.
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Re: Ray/Crh123's Thread [Forgot how to spell]

Postby Ray » Sat Jun 14, 2014 7:28 pm

The Black Mamba wrote:Guilty of All Charges

First off I want to commend you for your originality, it's not another typical fight scene and I like that. I can't criticize the intro since there's no movement, I guess my advise would be to add some idle movements to the intro to add some more dynamism. Too much camera panning gets pretty boring. In your second preview, your movements seemed rushed and not very well eased. They didn't flow very well at all. Your poses were also very...... beginner like. Don't take too much offence to this, I'm trying to help. When a person's kicking, in this case in handcuffs it would look something like this. Notice where the red line splits the body, it's in the center. You'd have to arch your back backward when kicking to keep your body balanced, the arms don't really come into play that much. Balance is key. So to recap, ease but remember to keep your movements flowing, emphasize poses, and don't do to much plain camera panning. This is coming along very nicely though, keep working.


Thnx, I really appreciate your cc.

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Re: Ray/Crh123's Thread [Fail]

Postby Ray » Sun Jun 15, 2014 12:18 am

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Re: Ray/Crh123's Thread [Fail]

Postby Ray » Sun Jun 15, 2014 9:31 pm

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Re: Ray/Crh123's Thread [Fail]

Postby Clauraz » Sun Jun 15, 2014 9:44 pm

*run-tumble loop - has great movements but seems like the fps is a little low.
*Fail - the run is okay, set-up good but the fail is just confusing because it looks like he throws his body down and doesn't actually attempt anything
*Swing - Nicely eased onto the "bar" but the swing looks really quick like he has no control and has slipped off which in that case would send him travelling quite the distance, I think you should give him some take of time after he lets go of the pole so that he "jumps" a bit before tucking in the flip on his way down. :)
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Re: Ray/Crh123's Thread [Swing]

Postby Mat » Mon Jun 16, 2014 2:55 pm

The newest looks alright, but there are a few things that I think could make it look better. I think that you should exaggerate the height f the flip after the swing a bit more to make it look stylish. Also, he transitions into the fall way too quickly after the flip. Also with the momentum and velocity from the flip he should probably continue to perform a second one. He suddenly just loses all of his momentum the way you animated it.

I'd say you are a high beginner, just keep practicing. I have a feeling you're going to be one of the next intermediates. If you ever want to do a quick joint private message me.
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Re: Ray/Crh123's Thread [Swing]

Postby The Specter » Mon Jun 16, 2014 3:20 pm

Hey man on your newest one, after he completes the flip he starts to move forward a lot faster than he had previously, which looked kinda weird. Also when animating a swing, why not use a circle? Its easier to hide shakey hands. And if you do it like this you should make sure that your hand placements are solid. Not bad though
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Re: Ray/Crh123's Thread [Mini Preview]

Postby Ray » Tue Jun 17, 2014 10:58 am

Updated,

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Re: Ray/Crh123's Thread [Mini Preview]

Postby sb13cv » Tue Jun 17, 2014 1:48 pm

Sick shit yo
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Re: Ray/Crh123's Thread [Mini Preview]

Postby Ray » Wed Jun 18, 2014 5:29 am

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little update on my progress
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Re: When Joggers Attack

Postby Ray » Fri Jun 20, 2014 9:04 pm

When Joggers Attack

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