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Re: Ray / Crh123 's Thread : Jogger Assault

PostPosted: Mon Jun 23, 2014 10:58 pm
by Ray
Screenshot of my FPPC Entry

Spoiler:
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Re: Ray / Crh123 's Thread : Jogger Assault

PostPosted: Tue Jun 24, 2014 7:28 pm
by Jojishi
It looks interesting. Looks simple, but interesting. (thumbsup

The Guilty of all Charges animation looks nice so far. Not much is happening in the preview, but it's good that you're attempting something with a story-line.

Re: Ray / Crh123 's Thread : Black Vs Red

PostPosted: Sun Jun 29, 2014 5:51 am
by Ray
Thnx, Update

Image

Re: Ray / Crh123 's Thread

PostPosted: Fri Jul 04, 2014 12:40 am
by Ray
http://www.animtube.net/animations/deta ... 786983.gif

E: Had to change the title because I am not actually trying to get to interz with this animation. lel my bad

Re: Ray / Crh123 's Thread : Interz or naw

PostPosted: Fri Jul 04, 2014 12:55 am
by The Specter
Of all of your recent things, I would say that this animation would be the worst reason to make you a move up thread. Its nice and smooth but it was really only two movements. Also the second one looks extremely awkward. They guy is moving very quickly, yet when you have his hands touch you have his center of mass do a circle instead of continuing forward. The motion looked really bad. If he were to go backwards you should have changed the spacing and showed that he stopped himself. which brings me to your spacing. When you have them do tricks, you should keep your spacing pretty close to constant. I know the more difficult the trick the more frames you want to add, but it turns out bad if you add to many.

Anyway, I really like most of your animations and you are so close to inters but this looks like more of a step back than a step forward. Im sure youll get there soon though.

Re: Ray / Crh123 's Thread : Air Kicks

PostPosted: Sat Jul 05, 2014 7:16 pm
by Ray
Update

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Re: Ray / Crh123 's Thread : Air Kicks

PostPosted: Sun Jul 06, 2014 2:48 am
by Ray
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Re: Ray / Crh123 's Thread : Front Flip

PostPosted: Sun Jul 06, 2014 2:57 am
by tuna
Needs more height on that flip, and he kinda stops travelling forwards when he does that little jump before the flip. He should only loose horizontal speed when he flips, because he blocks, and he goes more vertical instead. He needs to pick up his back/head at the end too.
The rest mostly looked pretty solid. Poses during the flip were spot on. I liked that the little jump before the flip had his arms up which would give him more upward momentum.

Re: Ray / Crh123 's Thread : Harry Potter (Again)

PostPosted: Mon Jul 07, 2014 3:08 am
by Ray
Image

Re: Ray / Crh123 's Thread : Harry Potter (Again)

PostPosted: Mon Jul 07, 2014 6:54 am
by Jojishi
The Harry Potter animation looks great. The rebound on the arms helps the cast of the spell have some power to it. It was cool that you actually found a use for that stick from the Droidz pack. I always thought it was a great looking effect that had been neglected to be used by people. I don't think there's much wrong with that animation apart from it being short, and maybe that Harry stops too suddenly on the landing. But it's hard to say, because the stiffness from the sudden stop also makes the attack look powerful.

I think it's good. Are you still animating the Guilty of all Charges animation? I think it would be pretty cool to see a story-lined animation from you. Your movements are getting really good at the moment. :)

Re: Ray / Crh123 's Thread : Harry Potter (Again)

PostPosted: Mon Jul 07, 2014 7:02 am
by Mat
Jojishi wrote:I always thought it was a great looking effect that had been neglected to be used by people.

The original purpose of it was to be a halo energy sword lol.

Not much to really say about the animation, it looked alright, but as Joji said it was really short and didn't really have much going on.

Re: Ray / Crh123 's Thread : Harry Potter (Again)

PostPosted: Mon Jul 07, 2014 11:10 pm
by Ray
Thanks for the comments. About guilty of all charges... I focused on animating it so much until I lost the desire to do it anymore. But I WILL continue it someday. Unil then I'll make some longer animations with a storyline to prepare I guess.

Spoiler:
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Aw, don't I feel special. Great people are watching me :3

Re: Ray / Crh123 's Thread : Combo I guess.

PostPosted: Tue Jul 08, 2014 6:30 am
by Ray
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Re: Ray / Crh123 's Thread : Combo I guess.

PostPosted: Tue Jul 08, 2014 8:48 pm
by Kirin
Ray wrote:Image


Like I said before you need more variation in the spacing for the punches.
the leg poses don't match the animation, at the end.

Re: Ray / Crh123 's Thread : Combo I guess.

PostPosted: Tue Jul 15, 2014 1:18 pm
by Ray
Could I get like a.... Super massive cc from someone that is based off of most (if not all) of my animations that are pretty recent and decent. Like starting from my jogger's assault animation?

I want to get intermediates and I'm trying the best I can (Though it isnt the only reason im animating) but I think it'd be a realhelp if I could get rank team or someone to tell me whats holding me back and whats lacking in all those animations.

Thank you