Specter :: Something New

Post your animations here when you advance from Beginner.

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Specter :: Something New

Postby The Specter » Tue Apr 08, 2014 7:08 pm

Hello everyone thanks for viewing, please give CC
Huge thanks to wraybies for all of his help and tuts
If you want any pivs just ask

Beginner Animations (Again)

Newest:
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Floor:
For optimal viewing please download the piv
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Purple
A little faster in gif form, makes the double framing look a touch better.

Pink---download the piv
Anon---download the piv
SuperNoob joint
Boxes




Older Things





Intermediate Animations

Wraybies Joint
I animated after the part where he turns around and does a flip..
Also you can tell his part because it is tons better than mine.


31 fps
Something
Last edited by The Specter on Wed Jul 23, 2014 8:04 pm, edited 22 times in total.
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Re: The Specter:: joint with Secretname911!

Postby ZucchiniJuice » Tue Apr 08, 2014 11:39 pm

Wow specter, your getting really good now.
I really like the movements after the flash of the red arrow and before when the blue guy's hands raise. Those are really good.
Oh wait, that was my part. Lol... im kidding, im kidding. That part was actually one of my not-proudest part in the joint.

Real talk tho:
I really think your one of the next intermediates Specter. I seriously learned some stuff from jointing with you.
Make a long animation with multiple stuff using your best skills, and im sure you'll become intermediate. You might want to try something other than acrobatics first though to expand your horizon.

Honestly, I suck at any percise-detail cnc. I can do big picture ones cnc pretty good tho.
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Re: The Specter:: joint with Secretname911!

Postby The Specter » Tue Apr 08, 2014 11:47 pm

Haha that was hilarious, also I think that my second part wasnt my best part by far...
Thanks for the encouragement I'll try to make something long after finals. I already have a good idea
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Re: The Specter:: joint with Secretname911!

Postby Clauraz » Wed Apr 09, 2014 8:59 pm

Dude you are so close to inters, you'll have it in no time!
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Re: The Specter:: joint with Secretname911!

Postby Firecracker » Fri Apr 11, 2014 11:39 am

Pasted from Animator.net. I'll come back and give you some new Critique on your joint with secret.

Run Tribute

Ok, overall it's quite nice. There's not much wrong with it at all. The little bounce he does after he lands etc is cool. But i think overall the movements can look stiff in areas. Don't be afraid to loosen the limbs up a bit, moving most of them every frame. Your avatar is actually a nice example of this, very loose and dynamic.

From frames 17-20 the poses seem to be a little off to me. I believe his knees should be closer to his head because the flip itself moved at speeds that would've warranted the tighter tuck. The forward momentum also looks like it was stunted during this movement as well. I know the camera is supposed to be following him as he moves but i would suggest moving him forward just a little bit as he's mid flip until he hits the ground. This way it doesn't stunt the momentum as much.

Everything after he hits the ground is ok up until he hits his first hurdle. He's quite stiff as he jumps onto it. I would say, to add a little more anticipation in the form of a subtle bend in the knee before he jumps. But because it was such a small jump i don't think it's needed. Instead i would have him crouch and touch as he hits the hurdle, adding a little dynamism and fixing the stiff look he had whilst jumping.

When he meets his second hurdle, he seems to become completely static for a moment. The camera speed also doesn't help this at all. Like i said above, this is another case were the movement can be helped by making it a little more dynamic as opposed to static. As he connects with the hurdle, he should slip down it a little before pulling himself up. Physically this should happen anyways as his weight would be too heavy to just land completely static, he should definitely slip down a little bit.

I've highlighted the above points and animated them to give you a better idea of how it should look. Ofcourse it's roughly animated but it should give you a good idea i think.

http://www.shuniu.in/s/u/f/1393571340.piv

The second jump in from the side of the camera was fine with the exception of the momentum. As he comes in from the side his forward momentum is cut off too quickly. I would ease into a stop rather than jumping to it a little more. But when he lands everything is "A" ok.

Keep at it man, your acrobatics are really impressive
"A stickfigure doing a walk is far better than some spiky-haired fuckwit blurring across the screen in a two or three-frame run."

~ Waffles Mgee
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Re: The Specter:: Boxes!

Postby The Specter » Sat Apr 19, 2014 1:12 pm

Update Finally!
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Re: The Specter:: Boxes!

Postby Amir » Sat Apr 19, 2014 1:32 pm

Wow dude that was aweosme I really liked that, the double kick was actually great and the movements overall were smooth and fluid.
The only thing that was wrong is how the guy landed after the kick, something with the head and legs just seemed wrong and weird to me, but really good animation.
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Re: The Specter:: Boxes!

Postby Mat » Sat Apr 19, 2014 4:28 pm

I liked it. It reminded me of an old joint I did with WereZ once.
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Re: The Specter:: Boxes!

Postby The Specter » Sun Apr 20, 2014 1:24 pm

Glad you guys liked.

@Amir yeah I was trying to have him look up so he knew to run from the box, guess that wasnt conveyed well enough.
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Re: The Specter:: Boxes!

Postby Silo » Wed Apr 23, 2014 12:40 pm

I really like the idea of the box fall animation,
the one criticism I have is how you animate your back, the first jump (when he jumps on the box) does not display the movements you would expect in that situation, where as the back is pretty stiff.

The collab/joint animation, I am not sure which parts is yours, some parts look really good while others are some what stiff in movements, when he is flipping near the end of the animation and does a couple flips and falls, i really like that part! Before that part it is a little rough!

Keep it up, just work on your stick stiffness, remember everything usually moves in momentum with one another!

-Silo

Member Since: September 11, 2006

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Re: The Specter:: Boxes!

Postby Swaikha » Fri Apr 25, 2014 11:08 pm

I like that you're sort of animating some things that people don't normally animate.

That creativity.

Good job.
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^click for animation thread^ :)
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Re: The Specter:: Boxes!

Postby The Specter » Sat Apr 26, 2014 1:12 am

Swaikha wrote:
That creativity.

Good job.


Haha That'll probably be the first and last time someone says that, thanks man!
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Re: The Specter:: SuperNoob joint!

Postby The Specter » Sun May 04, 2014 1:22 pm

Update!

Also if anyones wondering whos part is whos, supernoob did all the good stuff
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Re: The Specter:: SuperNoob joint!

Postby SuperNoob » Sun May 04, 2014 1:40 pm

Bravo! Good job on your parts.
Last edited by SuperNoob on Sun May 04, 2014 8:19 pm, edited 1 time in total.
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Re: The Specter:: SuperNoob joint!

Postby Kirin » Sun May 04, 2014 2:34 pm

Damn man ! you did awesome on you're parts man .
we should joint man !
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