R.B. thread:Short Fight

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Re: R.B. thread:lil update

Postby Cressel » Thu Jul 31, 2014 5:29 am

Have a nice trip!
The trails are nice and the movements are pretty solid, but the lack of floor bothers me too much.
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Re: R.B. thread:lil update

Postby Amir » Thu Jul 31, 2014 12:17 pm

After he finished his attacks the poses look weird,(in the second half of the animation) probably because of the back. Pretty cool moves though, nice animation!
Last edited by Amir on Fri Aug 01, 2014 2:27 am, edited 1 time in total.
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Re: R.B. thread:lil update

Postby The Black Mamba » Thu Jul 31, 2014 10:38 pm

Have a nice trip man, hope you enjoy it. The movements were okay, they're a little too quick though. If you move your figures too quickly they'll end up looking choppy, try and add some frames in between each transition, that'll create some flow in your movements. You're still improving though.
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Re: R.B. thread:lil update

Postby RetiredBATS » Fri Aug 01, 2014 6:42 am

Thank you guys, i liked the trip but it went wrong so i had to go back (disgust

Also i disagree with you Mamba, i dont think that last combo was choppy, but thanks for the criticism guys! I will make some more anims soon
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Re: R.B. thread:breaking the rust

Postby RetiredBATS » Wed Feb 25, 2015 3:34 pm

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Re: R.B. thread:breaking the rust

Postby tuna » Wed Feb 25, 2015 3:42 pm

Guuuuuhhhhhh your poses are so niceeee
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Re: R.B. thread:breaking the rust

Postby Raymond » Wed Feb 25, 2015 5:07 pm

I like the close up scene with all the particles falling down and the blood trickling down from his fist. That was cool. Just work on your foot placement. I know you probably rushed this one, but that's like the easiest thing to get right :P.
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Re: R.B. thread:breaking the rust

Postby SupaPig » Wed Feb 25, 2015 9:43 pm

Nice job! Everything here is pretty well done! Keep it up, and I'm sure you'll be in Vets soon! :)
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Animating:BBoDD V Entry:
Progress: 10/1000 Frames
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Re: R.B. thread:breaking the rust

Postby RetiredBATS » Thu Feb 26, 2015 4:10 am

Thank you guys for your replies!

Raymond wrote:I like the close up scene with all the particles falling down and the blood trickling down from his fist. That was cool. Just work on your foot placement. I know you probably rushed this one, but that's like the easiest thing to get right :P.


Damn man you got it! I def-ly rushed this one, now i feel like i need to fix some details including footplacement that you mentioned. Thank you (:P
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Re: R.B. thread:breaking the rust

Postby Amir » Thu Feb 26, 2015 4:19 am

The foot placement is very off, that's the main problem. Now I noticed that it started off really good, the first part of the animation was awesome, the second half of the animation however was also good but more shaky and choppy.

I think you are still interz but just a little rusty but you'll get your grove back soon.
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Re: R.B. thread:breaking the rust

Postby RetiredBATS » Thu Feb 26, 2015 5:16 am

Amir wrote:The foot placement is very off, that's the main problem. Now I noticed that it started off really good, the first part of the animation was awesome, the second half of the animation however was also good but more shaky and choppy.

I think you are still interz but just a little rusty but you'll get your grove back soon.


Yeah i fucked up the second part. Now i see that i should not have deleted so many frames there. Thanks for criticism Amir (grin Currently remaking this one
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Re: R.B. thread:breaking the rust

Postby Jojishi » Thu Feb 26, 2015 5:57 am

It's rough around the edges, but this animation has a quality which shines through the choppiness. So although it isn't smooth the power and understanding of poses is still strong. The part I liked was the close up with the fist and blood. That was great.

Amir's advice is good. I agree with what he said, but I'm sure things will start smoothing out once you get back into the groove. Honestly, this animation was real fun to look at and I think that's what mattered most. I know the choppiness will fade away the more you animate.
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Re: R.B. thread:breaking the rust

Postby RetiredBATS » Thu Feb 26, 2015 7:35 am

Jojishi wrote:It's rough around the edges, but this animation has a quality which shines through the choppiness. So although it isn't smooth the power and understanding of poses is still strong. The part I liked was the close up with the fist and blood. That was great.

Amir's advice is good. I agree with what he said, but I'm sure things will start smoothing out once you get back into the groove. Honestly, this animation was real fun to look at and I think that's what mattered most. I know the choppiness will fade away the more you animate.


Thank you Jojishi and everybody. You keep me motivated to do things (mm I`ve already done some editing. Gonna make it longer and hopefully will update soon.
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Re: R.B. thread:breaking the rust remake

Postby RetiredBATS » Thu Feb 26, 2015 1:36 pm

Well i made it a lil more entertaining i guess. Hope u`ll enjoy the combat

http://i.imgur.com/P4mD382.gif
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Re: R.B. thread:breaking the rust remake

Postby ZucchiniJuice » Thu Feb 26, 2015 6:41 pm

Looks like a flash animator style placed into pivot.

Honestly, I suck at any percise-detail cnc. I can do big picture ones cnc pretty good tho.
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