Llama's Animations - Failed ShadLith Joint

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Re: 115PIVOT's Animations - Shooting Practice

Postby Echo » Fri Apr 18, 2014 12:30 am

You should work on poses and spacing, that's pretty much all I can say.... and maybe a little on stiffness you don't seem to often move every joint ever frame.

Keep it up !

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Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
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Re: 115PIVOT's Animations - Shooting Practice

Postby Царица Луна » Fri Apr 18, 2014 1:08 am

115PIVOT wrote:A quick practice run with shooting. Definite points to work on: Recoil, some shakiness, stiffness.
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Definitely an improvement over your previous gun shooting animations. If you took what I said from my thread and applied it to this animation, I would like to clarify that some vertical gun kick is still needed in addition to the back kick especially for the higher powered battle rifles. I think the kick back should be emphasized by a few pixel and have some vertical recoil as well. Other than that I feel the legs should have been constantly moving even by a tiny bit not because of the recoil from the gun but because the prolonged stop in that pose makes the stickfigure look stiff.

phpBB [video]

Here's a video of someone shooting the SCAR-H. Of course, many people handle recoil differently but it's important to get a good sense of how much power a gun has to make the reaction suit it. Keep it up; you're definitely progressing well.
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Re: 115PIVOT's Animations - Shooting Practice

Postby Llama » Fri Apr 18, 2014 7:33 am

Echo wrote:You should work on poses and spacing, that's pretty much all I can say.... and maybe a little on stiffness you don't seem to often move every joint ever frame.

Keep it up !

High-Medium-Beginner


Okay, understood.

Krovavaya Luna wrote:
115PIVOT wrote:A quick practice run with shooting. Definite points to work on: Recoil, some shakiness, stiffness.
Image

Definitely an improvement over your previous gun shooting animations. If you took what I said from my thread and applied it to this animation, I would like to clarify that some vertical gun kick is still needed in addition to the back kick especially for the higher powered battle rifles. I think the kick back should be emphasized by a few pixel and have some vertical recoil as well. Other than that I feel the legs should have been constantly moving even by a tiny bit not because of the recoil from the gun but because the prolonged stop in that pose makes the stickfigure look stiff.

phpBB [video]

Here's a video of someone shooting the SCAR-H. Of course, many people handle recoil differently but it's important to get a good sense of how much power a gun has to make the reaction suit it. Keep it up; you're definitely progressing well.


Ah, okay. Thanks.
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Re: 115PIVOT's Animations - DDFFA Entry Practice

Postby Llama » Sun Apr 20, 2014 10:21 pm

*UPDATE*

New animation. This is my entry character for the DDFFA competition.
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Re: 115PIVOT's Animations - DDFFA Entry Practice

Postby Lord » Mon Apr 21, 2014 4:43 am

Getting better dude, everything is improving now each animation.
Everyone's hyped about this FFA aren't they?
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Re: 115PIVOT's Animations - DDFFA Entry Practice

Postby Llama » Mon Apr 21, 2014 6:21 am

LordPivot wrote:Getting better dude, everything is improving now each animation.
Everyone's hyped about this FFA aren't they?


Thanks. Yeah, it definitely seems like it's the hype now. I still haven't started yet because Caleb hasn't released his character, but I can wait.
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Re: 115PIVOT's Animations - DDFFA Entry Practice

Postby Lord » Mon Apr 21, 2014 6:42 am

We've a whooole month.
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Re: 115PIVOT's Animations - DDFFA Entry Practice

Postby Llama » Mon Apr 21, 2014 7:26 am

LordPivot wrote:We've a whooole month.


I just want to get it done quickly. I can't wait to see what you and Tuna come up with for the FFA.
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Re: 115PIVOT's Animations - DDFFA Entry Practice

Postby Lord » Mon Apr 21, 2014 8:50 am

No, no no. Don't rush it, never rush an animation.
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Re: 115PIVOT's Animations - DDFFA Entry Practice

Postby Silo » Mon Apr 21, 2014 12:10 pm

There is a lot of cool things you can do with Guns in Pivot~
I am looking forward to seeing you piece all of these movements and tests into a lenghty animation

Work on stiffness, and feet sliding, but other then that I can see some good backbone habits coming into play! Keep it up :)

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Re: 115PIVOT's Animations - DDFFA Entry Practice

Postby Llama » Mon Apr 21, 2014 3:31 pm

LordPivot wrote:No, no no. Don't rush it, never rush an animation.


Oh, no, never, I'm not going to rush it as quick as I can, I'm just going to do it the best of my ability and see it through as quickly as I can without it hindering anything. I just like seeing how much faster I can animate than I previously did, but no, I'm in no major rush.

Silo wrote:There is a lot of cool things you can do with Guns in Pivot~
I am looking forward to seeing you piece all of these movements and tests into a lenghty animation

Work on stiffness, and feet sliding, but other then that I can see some good backbone habits coming into play! Keep it up :)


Thanks for the feedback. :)
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Re: 115PIVOT's Animations - DDFFA Entry Practice

Postby XElite109 » Mon Apr 21, 2014 3:33 pm

I like your punches they show quite a bit of power but,you also need to show this in the legs like when you went for the final punch ok
Last edited by XElite109 on Mon Apr 21, 2014 3:37 pm, edited 1 time in total.
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Re: 115PIVOT's Animations - DDFFA Entry Practice

Postby Llama » Mon Apr 21, 2014 3:34 pm

XElite109 wrote:I like your punches they quite a bit of power you also need to show this in the legs like when you went the final punch ok


Understood, thanks.
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Re: 115PIVOT's Animations - DDFFA Screenie

Postby Llama » Fri Apr 25, 2014 10:52 pm

New update. Not an animation, but a screenshot of my progress on my DDFFA entry animation.
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Re: 115PIVOT's Animations - DDFFA Entry Practice

Postby Silo » Fri Apr 25, 2014 11:04 pm

looks like a good setting so far! good job!

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