LordPivot wrote:No, no no. Don't rush it, never rush an animation.
Oh, no, never, I'm not going to rush it as quick as I can, I'm just going to do it the best of my ability and see it through as quickly as I can without it hindering anything. I just like seeing how much faster I can animate than I previously did, but no, I'm in no major rush.
Silo wrote:There is a lot of cool things you can do with Guns in Pivot~
I am looking forward to seeing you piece all of these movements and tests into a lenghty animation
Work on stiffness, and feet sliding, but other then that I can see some good backbone habits coming into play! Keep it up :)
Thanks for the feedback. :)