Llama's Animations - Failed ShadLith Joint

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Re: 115PIVOT's Animations - DDFFA Entry Practice

Postby Llama » Sat Apr 26, 2014 7:25 am

Silo wrote:looks like a good setting so far! good job!


Thanks. Honestly, I'm just stoked to see what you and the other guys make, it's going to be crazy!
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Re: 115PIVOT's Animations - DDFFA Entry Practice

Postby Silo » Sat Apr 26, 2014 7:53 am

I am not in it! I was told I was not good enough when I asked! O.o

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Re: 115PIVOT's Animations - DDFFA Entry Practice

Postby Llama » Sat Apr 26, 2014 10:32 am

Silo wrote:I am not in it! I was told I was not good enough when I asked! O.o


Oh, uh...sorry...*awkward cough* I'll just...yeah...*walks away*
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Re: 115PIVOT's Animations - DDFFA Demo Reel

Postby Llama » Sun Apr 27, 2014 7:51 pm

*UPDATE*

New animation. It's a demo reel for the DDFFA.
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Re: 115PIVOT's Animations - DDFFA Demo Reel

Postby Swaikha » Mon Apr 28, 2014 2:35 pm

That is the sexiest Scar i've seen in Pivot.
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Re: 115PIVOT's Animations - DDFFA Demo Reel

Postby Llama » Mon Apr 28, 2014 3:53 pm

Swaikha wrote:That is the sexiest Scar i've seen in Pivot.

You can thank Krovavaya Luna for that. They made the gun sprites/attachments.
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Re: 115PIVOT's Animations - DDFFA Entry Screenshot

Postby Llama » Sun May 04, 2014 9:25 pm

*UPDATE*

An update of my progress on the DDFFA at 569 frames.
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Re: 115PIVOT's Animations - DDFFA Entry Screenshot (Again)

Postby Llama » Fri May 09, 2014 7:16 am

*UPDATE*

Another quick screenie.
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Re: 115PIVOT's Animations - Angled Forward View Run Loop

Postby Llama » Sun May 11, 2014 9:32 pm

*UPDATE*

A forward view run loop at a slight angle. There's some issues with it, but I still like it.
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Re: 115PIVOT's Animations - Angled Forward View Run Loop

Postby thebiscotticakeman » Mon May 12, 2014 12:22 am

well ur latest animation is good i liked the flow but there is only one problem i think u should make the head move slightly to the direction that hes running anyways u got this : (thumbsup
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Re: 115PIVOT's Animations - M16 Combo

Postby Llama » Tue May 20, 2014 6:30 pm

*UPDATE*

New animation at the front. Something fun I made with an M16
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Re: 115PIVOT's Animations - M16 Combo

Postby Kirin » Wed May 21, 2014 5:51 pm

I know it's hard but try to keep the camera moving throughout the animation or at least ease to a stop .
the firing reactions could be timed a little better to ease it , like umm this . [>>>< >>><]and not[ > < > < > <] hopefully that made sense to you.
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Re: 115PIVOT's Animations - M16 Combo

Postby Llama » Wed May 21, 2014 8:22 pm

Kirin wrote:I know it's hard but try to keep the camera moving throughout the animation or at least ease to a stop .
the firing reactions could be timed a little better to ease it , like umm this . [>>>< >>><]and not[ > < > < > <] hopefully that made sense to you.


It makes sense, but I feel like that sort of easing would make it seem like the gun was firing semi-automatically instead of full-auto. I guess I could bump up my frame rate to compensate for that, but I'm really geared into the frame rate I have now. Thanks though, much appreciated.
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Re: 115PIVOT's Animations - M16 Combo

Postby Mat » Wed May 21, 2014 8:24 pm

Don't ease automatic gun fire. It should look jerky like that to show recoil. Also, the movements are all eased completely wrong. It looks incredibly stop-n-go. You need to chain it together, ease into the initial movement and ease out of the final movement. You used A LOT of unnecessary easing in this. That being said, this is a huge improvement from when I first saw you animating. Keep it up.
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Re: 115PIVOT's Animations - M16 Combo

Postby Bullzeye » Thu May 22, 2014 5:03 am

something is missing in ur anims
guess the back is a little stiff
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