Llama's Animations - Failed ShadLith Joint

Post your animations here when you advance from Beginner.

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Re: 115PIVOT's Animations - M16 Combo

Postby Llama » Thu May 22, 2014 3:26 pm

courtesy[/quote]
Mat wrote:Don't ease automatic gun fire. It should look jerky like that to show recoil. Also, the movements are all eased completely wrong. It looks incredibly stop-n-go. You need to chain it together, ease into the initial movement and ease out of the final movement. You used A LOT of unnecessary easing in this. That being said, this is a huge improvement from when I first saw you animating. Keep it up.


Alright. I did all of the easing just so I could have assurance that the movement looked how I wanted to, but next time I'll make sure to do less of it.

Bullzeye wrote:something is missing in ur anims
guess the back is a little stiff
courtesy


I feel like the back action was fine, but I guess I could look into it.
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Re: 115PIVOT's Animations - M16 Combo

Postby Царица Луна » Thu May 22, 2014 4:18 pm

115PIVOT wrote:courtesy
Mat wrote:Don't ease automatic gun fire. It should look jerky like that to show recoil. Also, the movements are all eased completely wrong. It looks incredibly stop-n-go. You need to chain it together, ease into the initial movement and ease out of the final movement. You used A LOT of unnecessary easing in this. That being said, this is a huge improvement from when I first saw you animating. Keep it up.


Alright. I did all of the easing just so I could have assurance that the movement looked how I wanted to, but next time I'll make sure to do less of it.

Bullzeye wrote:something is missing in ur anims
guess the back is a little stiff
courtesy


I feel like the back action was fine, but I guess I could look into it.[/quote]
I think the back was fine. As mentioned before you want to focus on improving movement; more emphasis on flow and pacing rather than easing.
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Re: 115PIVOT's Animations - Jam Clearing

Postby Llama » Sun Jun 01, 2014 11:53 pm

*UPDATE*

New animation. Slightly different than the other gun animations.
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Re: 115PIVOT's Animations - Jam Clearing

Postby Bullzeye » Tue Jun 03, 2014 4:23 am

u really have some problem with the back
it doesnt seem realistic to me
I recomend seeing some of the anims of inter or veteran
give me cc and rank me here
http://thedarkdemon.com/viewtopic.php?f=18&t=1857
if any one below or around me can PM me for a cc [if u think]
other places
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Re: 115PIVOT's Animations - Jam Clearing

Postby Marvilicious » Tue Jun 03, 2014 4:43 am

Bullzeye wrote:u really have some problem with the back
it doesnt seem realistic to me
I recomend seeing some of the anims of inter or veteran

Nah, I think his back is okay.

Your animations are getting better, man. I especially like your M16 combo. The movements of the stick figure are pretty good and complex and the camera movements make it feel even better. The frame rate could be set higher though as it is a little too slow for me. I also like how much you use Luna's weapons. More people should use them actually.

For your next animations, try to make them a little more exciting. Clearing jams is not something I declare to be that that exciting. If your animation is entertaining, it will be seen as much better as a whole by the viewer, trust me.
Also try to make your movements a little more fluid. Your newest one is a little too jerky for my taste. Like, if you look at the stick figures' hands, they are shaking quite a bit while he is moving them. Definitely try to work on that.

That was it, I guess. I am looking forward to your next animations. (thumbsup
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Re: 115PIVOT's Animations - Jam Clearing

Postby Llama » Tue Jun 03, 2014 7:21 am

Marvilicious wrote:
Bullzeye wrote:u really have some problem with the back
it doesnt seem realistic to me
I recomend seeing some of the anims of inter or veteran

Nah, I think his back is okay.

Your animations are getting better, man. I especially like your M16 combo. The movements of the stick figure are pretty good and complex and the camera movements make it feel even better. The frame rate could be set higher though as it is a little too slow for me. I also like how much you use Luna's weapons. More people should use them actually.

For your next animations, try to make them a little more exciting. Clearing jams is not something I declare to be that that exciting. If your animation is entertaining, it will be seen as much better as a whole by the viewer, trust me.
Also try to make your movements a little more fluid. Your newest one is a little too jerky for my taste. Like, if you look at the stick figures' hands, they are shaking quite a bit while he is moving them. Definitely try to work on that.

That was it, I guess. I am looking forward to your next animations. (thumbsup


Thanks. I'll try and make them with more "pizazz" next time. (smile
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Re: 115PIVOT's Animations - Mountain Drive

Postby Llama » Thu Jun 05, 2014 4:18 pm

*UPDATE*

A little animation of peaceful driving through a mountain highway. This is part of a larger animation that I'll be working on.
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Re: 115PIVOT's Animations - Mountain Drive

Postby Jojishi » Fri Jun 06, 2014 12:04 am

That looks neat. I'm looking forward to seeing more.
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Re: 115PIVOT's Animations - Two Guys, One Breach

Postby Llama » Fri Jun 13, 2014 7:03 pm

*UPDATE*

What do you get when you combine two guys with guns and a door? A 95 frame animation.
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Re: 115PIVOT's Animations - Two Guys, One Breach

Postby Jojishi » Thu Jun 19, 2014 6:34 am

This was actually real nice. I liked the effort you put into the background. Lots of Beginners don't try backgrounds but it's definitely added some visual interest to the animation. The poses were nice, but the spacing was still slightly shaky. It's improving though. I can tell you improved the movement of the back as well. So you've improved a bit but your spacing still needs refining. Steady improvement anyway.

Also, that's a creative title. It's nice how the animation loops as well. :)
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Re: 115PIVOT's Animations - Two Guys, One Breach

Postby Llama » Thu Jun 19, 2014 7:03 am

Thanks. I'll try to improve my spacing more next time around. :)
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Re: 115PIVOT's Animations - Mutant Attack

Postby Llama » Sat Jun 28, 2014 8:38 am

*UPDATE*

This took an ass-load of time to get up on a hosting site, but I'm happy with the end result. Enjoy.
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Re: 115PIVOT's Animations - Mutant Attack

Postby tuna » Sat Jun 28, 2014 8:41 am

Oh god that mutant is so creepy. Great job on this one.
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Re: 115PIVOT's Animations - Mutant Attack

Postby Llama » Sat Jun 28, 2014 9:50 am

Tuna wrote:Oh god that mutant is so creepy. Great job on this one.


Thanks, glad you enjoyed.
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Re: 115PIVOT's Animations - Mutant Attack

Postby Coweetie » Sat Jun 28, 2014 11:02 am

i really like how you animated the legs of that spiderish mutant, it would have been awesome to see it walk to the other end instead of suddenly flying.
i know it is hard to make good "foot"placement with those, but try to make them more accurate, it will look better :D
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