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Re: [Cheese's Pivot thread]

PostPosted: Tue Apr 21, 2015 11:53 am
by tuna
pose fluidity is a big issue here (see reaps tut)

Re: [Cheese's Pivot thread]

PostPosted: Mon Sep 07, 2015 5:55 pm
by Cheese
update

Re: [Cheese's Pivot thread]

PostPosted: Fri Sep 11, 2015 8:29 pm
by Jojishi
This is really good. I think your spacing is looking good and you seem to have things like flow down really well. I think you're really close to Intermediate, but it's hard to tell when your thread's such a mess. The only animation that seems recent is the one you just posted, because when I checked the spoiler the top animation looks sort of shaky. There's nothing in the section above the spoiler so you might want to look over that perhaps.

I think your physics are good. The way the line shattered apart looked neat when the bullet had hit through it.

Re: [Cheese's Pivot thread]

PostPosted: Fri Sep 11, 2015 8:50 pm
by Cheese
the spoiler is unorganized, very very unorganized, the one at the top of the spoiler is my first animation on here, in fact i'm not really that proud of any of the animations in the spoiler anyway, might as well remove it, and the reason there isnt much else is because i havent added anything to my thread recently

Re: [Cheese's Pivot thread]

PostPosted: Fri Sep 11, 2015 9:04 pm
by ishamahes
That's quite nice.But you have to work on that.It's look something wrong.

Re: [Cheese's Pivot thread]

PostPosted: Wed Dec 02, 2015 12:02 am
by Cheese
Update, I added some stuff that I previously posted in the beginner chat.
Expect a new animation soon(ish).

Re: [Cheese's Pivot thread]

PostPosted: Wed Dec 02, 2015 12:13 am
by Ray
Woah, that's pretty good Cheese. Im sure if you finish it you'll be intermediates. Then we can be inter buddies!! =D

Re: [Cheese's Pivot thread]

PostPosted: Wed Dec 02, 2015 10:12 am
by Cheese
Yeah, I might but right now im working on something else.

Re: [Cheese's Pivot thread]

PostPosted: Wed Dec 02, 2015 10:49 am
by Echo
In my opinion you have borderlinerer-er animations, your movements and flow is almost flawless.
But of course some of the movements are out of place and lack quality sometimes but overall you have what it takes to get intermediate.
If not the next animation then surely the one after that will get you intermediate, you deserve it.
Keep it up !

Re: [Cheese's Pivot thread]

PostPosted: Sat Dec 05, 2015 12:42 am
by Cheese
Update, I am in love with this animation.

Re: [Cheese's Pivot thread]

PostPosted: Sat Dec 05, 2015 12:56 am
by Vito
I can't believe, it's intermediate material. You should've moved up to inters! GJ

Re: [Cheese's Pivot thread]

PostPosted: Sat Dec 05, 2015 1:36 am
by Euclid
Ugh, why are your movements always so smooth? It's very nice to look at.

Re: [Cheese's Pivot thread]

PostPosted: Sat Dec 05, 2015 2:01 am
by Franklin
If only you could pull this quality off consistently (and for more than 50 frames) you'd be a god.

Re: [Cheese's Pivot thread]

PostPosted: Sat Dec 05, 2015 3:55 am
by Echo
Holy fuck man this is fucking nice !
I actually really really really like it and I know why:


1.The bouncy ass rocks.
2.The way you animated the stick-man picking up the hammer, looked very heavy.
3.The way the stick-man crushed the ground with the hammer.

I love the effort you are putting into your movements.
Keep it up !

Re: [Cheese's Pivot thread]

PostPosted: Sat Dec 05, 2015 3:58 am
by PivotBoom
Woah, ur gud ;3 nice anims, keep up naish werk ;3