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Re: [Cheese's Pivot thread]

PostPosted: Sat Dec 05, 2015 4:03 am
by Four
Cheese is an intermediate in my eyes.

Re: [Cheese's Pivot thread]

PostPosted: Sat Dec 05, 2015 5:09 pm
by Cheese
Four wrote:Cheese is an intermediate in my eyes.

I keep hearing this over and over.
When will someone be right.

Re: [Cheese's Pivot thread]

PostPosted: Sat Dec 05, 2015 5:19 pm
by Mori
That's what I call amazing.

Re: [Cheese's Pivot thread]

PostPosted: Sat Dec 05, 2015 5:37 pm
by Echo
Cheese wrote:
Four wrote:Cheese is an intermediate in my eyes.

I keep hearing this over and over.
When will someone be right.


When you get Vets...

Re: [Cheese's Pivot thread]

PostPosted: Sun Dec 06, 2015 3:24 pm
by Cheese
Update again, I finished the animation.

Re: [Cheese's Pivot thread]

PostPosted: Sun Dec 06, 2015 3:36 pm
by Llama
That looks great Cheese. What fps did you animate that on? It looked pretty fast and it moved at a pretty realistic speed (there's no other way for me to explain, it just looks very very fast and lifelike).

Re: [Cheese's Pivot thread]

PostPosted: Sun Dec 06, 2015 6:13 pm
by Raymond
Yea I can't see you being in the beginners section for much longer. That was lovely man.

Re: [Cheese's Pivot thread]

PostPosted: Sun Dec 06, 2015 8:24 pm
by Cheese
Llama wrote:That looks great Cheese. What fps did you animate that on?

I animated it on 21.3, which I really enjoyed doing and will do in the future.

Re: [Cheese's Pivot thread]

PostPosted: Mon Dec 07, 2015 5:00 pm
by _Chris
the second hit seems to slow down towards the ground. Might be a problem with the spacing.
The first hit was really nice. Had good weight :)

Re: [Cheese's Pivot thread]

PostPosted: Mon Dec 07, 2015 5:07 pm
by Finom
That ground smash effect was so creative! Overall, that's amazing!

Re: [Cheese's Pivot thread]

PostPosted: Mon Dec 07, 2015 6:36 pm
by Cheese
_Chris wrote:the second hit seems to slow down towards the ground. Might be a problem with the spacing.

That's the thing, I think it should anyway because he's hitting someone else, he'll give at least a bit of resistance, they aren't boneless.

Re: [Cheese's Pivot thread]

PostPosted: Mon Dec 07, 2015 7:43 pm
by Raymond
Cheese wrote:
_Chris wrote:the second hit seems to slow down towards the ground. Might be a problem with the spacing.

That's the thing, I think it should anyway because he's hitting someone else, he'll give at least a bit of resistance, they aren't boneless.

You are right, but think about it this way. That stick figure is basically a bag of meat. When you animated the first hit, the hammer smashes through the surface of the floor, which is generally very strong. So if on the second swing he puts the same amount of effort into the slam, his hammer would probably obliterate that stickfigures body (like it wasn't even there), since compared to a floor, a body is a lot easier to smash.

I think it looks fine the way it is, but a little more power on that second hit wouldn't hurt. Or actually.... it probably would. You know what i mean. haha

Edit: Well... you can also say that the second hit looks weaker because he's not swinging the hammer from all the way behind him on the ground. Instead he is just bringing it behind him, about to his shoulders, before swinging it back again. Which takes more effort and would probably make the swing weaker.

Re: [Cheese's Pivot thread]

PostPosted: Mon Dec 07, 2015 9:22 pm
by Cheese
Alright, I altered the swing a little bit, it just feels a bit more right to me now.

Re: [Cheese's Pivot thread]

PostPosted: Tue Dec 08, 2015 11:06 am
by tuna
that groundsmash effect was cool as fuck

Re: [Cheese's Pivot thread]

PostPosted: Tue Dec 08, 2015 7:43 pm
by Cheese
Harry wrote:that groundsmash effect was cool as fuck


Surprisingly I actually put a bit of effort into it so they would move individually.