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Re: [Cheese's Pivot thread]

PostPosted: Tue Apr 19, 2016 5:55 am
by Blademaster
really smooth. I like it a lot, you really should animate more. Nice style :)

Re: [Cheese's Pivot thread]

PostPosted: Thu Oct 19, 2017 12:25 am
by Cheese
hheyyy update, I've made another animation and I'm really fuckin' proud of this one, what do you think?

Re: [Cheese's Pivot thread]

PostPosted: Thu Oct 19, 2017 2:20 am
by tuna
yea you should be, looks great. couple of things, firstly, the head feels a little too loose, like his neck is just fuccked. if you want to have a bouncy, detached head (like krustalien does, for example), only have 1 or 2 frames of exaggerated neck action, not like 6-7 consecutive frames. this is only really CC for the first bit when he jumps down, his neck flops down really far and then when he's upright, his neck just carries on flopping back and it looks like he has no muscles. the rest of the anim has good neck control.

also, quick note, i love your exaggerated arcs when he's moving around, it gives it great character. imo, the first time you did a nice big arc (when he jumps out of the way of the rock) was the best one, because he leads the action with his head and shoulders. this looks much more natural than the 2nd (when he hops over to the rock to touch it) and 3rd (when he's moving off screen) time you did this, because his head and torso are trailing behind his legs, which isn't right.

hope that helps, gg on the anim overall its v good. the spacing is clean and the timing is playful. poses are like 7/10 but at least they're consistent

Re: [Cheese's Pivot thread]

PostPosted: Thu Oct 19, 2017 3:17 pm
by Cheese
Thanks man, I really appreciate feedback.

Re: [Cheese's Pivot thread]

PostPosted: Thu Dec 28, 2017 9:14 pm
by Cheese
Another update, got a short loop for ya today

Re: [Cheese's Pivot thread]

PostPosted: Thu Dec 28, 2017 10:57 pm
by Silver
Cool camera movement and nice animation