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Re: DDFFA ROUND 1 DUE JULY 1st

PostPosted: Sun Jun 01, 2014 5:12 pm
by Caleb
LordPivot wrote:Caleb, would it make a difference if I showed in my animation now that iv'e won by default? Then when round 2 starts after July I start my entry for whoever I'm up against next?

Why are you asking me again?

Re: DDFFA ROUND 1 DUE JULY 1st

PostPosted: Sun Jun 01, 2014 7:17 pm
by Leo
Ugh. Didn't notice it will be in July 1.

Re: DDFFA ROUND 1 DUE JULY 1st

PostPosted: Mon Jun 02, 2014 12:34 am
by Kompressor
Hi Stripes... I just saw this, considering i joined late i don't mind if i cant but may you please consider me for ffa?

Re: DDFFA ROUND 1 DUE JULY 1st

PostPosted: Mon Jun 02, 2014 2:07 am
by Leo
Don't know if 115Pivot saw this Date. >_>
Hi Stripes... I just saw this, considering i joined late i don't mind if i cant but may you please consider me for ffa?


Don't know.

@Hey LordPivot, if Komp will be in it isn't too late to replace Tuna ,right?

Re: DDFFA ROUND 1 DUE JULY 1st

PostPosted: Mon Jun 02, 2014 3:06 am
by Lord
Caleb wrote:
LordPivot wrote:Caleb, would it make a difference if I showed in my animation now that iv'e won by default? Then when round 2 starts after July I start my entry for whoever I'm up against next?

Why are you asking me again?

oh, yeah, sorry. I forgot it was Stripes doing this.

@devildog: Well too late now to change it, I'm almost 500 frames in and have started to add Tunas abilities.
Look, what I'll do is finish the animation as if Tuna was still in the competition, I'll then take in the win by default and we'll all move on. Does that sound good?

Re: DDFFA ROUND 1 DUE JULY 1st

PostPosted: Mon Jun 02, 2014 3:49 am
by Leo
Sounds great. but maybe is too late to join Komp.

Edit: Stripes move in July because Tuna and 115 got issues. 115 didn't make in time that's why he quits and Tuna ... probably lazy finishing the project. (you think so?)

Re: DDFFA ROUND 1 DUE JULY 1st

PostPosted: Mon Jun 02, 2014 8:36 am
by socks
DevilDog wrote:Sounds great. but maybe is too late to join Komp.

Edit: Stripes move in July because Tuna and 115 got issues. 115 didn't make in time that's why he quits and Tuna ... probably lazy finishing the project. (you think so?)

Yeah it's probably a bit too late Komp. Sorry :C

Re: DDFFA ROUND 1 DUE JULY 1st

PostPosted: Mon Jun 02, 2014 9:43 am
by Kompressor
Alright no problem thanks for the hasty reply :)

Re: DDFFA ROUND 1 DUE JULY 1st

PostPosted: Sun Jun 08, 2014 2:51 pm
by Anton
450 frames innn, around 100-150 to go !

Has anyone already finished yet ?

Re: DDFFA ROUND 1 DUE JULY 1st

PostPosted: Wed Jun 11, 2014 2:43 am
by Clauraz
Not that my entry is a big deal or anything but I'm just letting you guys know I may not be able to finish it due to an injury + recovery an what not.. Will still try but don't be surprised.

Re: DDFFA ROUND 1 DUE JULY 1st

PostPosted: Sat Jun 14, 2014 2:13 pm
by ZucchiniJuice
Anton wrote:450 frames innn, around 100-150 to go !

Has anyone already finished yet ?


same 456 frames, 100 - 150 frames left. :)
So far 450 frames at 18fps is around 30 seconds.

Just turn in what you have.

Re: DDFFA ROUND 1 DUE JULY 1st

PostPosted: Sun Jun 15, 2014 11:17 am
by Lord
I don't know if any of you are like this, but it's impossible for me to make a short animation like in this FFA. I always have so many ideas for animations that I find it hard to stop.

Re: DDFFA ROUND 1 DUE JULY 1st

PostPosted: Sun Jun 15, 2014 11:26 am
by Anton
Just put a big explosion in the middle of nowhere and put a "you win".

Re: DDFFA ROUND 1 DUE JULY 1st

PostPosted: Sun Jun 15, 2014 9:24 pm
by Clauraz
Yeah I know the feeling LP, I have to cut mine short otherwise I wont make the date but there is so many ideas brewing xD

Re: DDFFA ROUND 1 DUE JULY 1st

PostPosted: Mon Jun 16, 2014 11:22 am
by socks
Clauraz wrote:Yeah I know the feeling LP, I have to cut mine short otherwise I wont make the date but there is so many ideas brewing xD

You have a lot of time left.