DDFFA Round 1 ABSOLUTE FINAL EXTENSION.

Organise your Collabs, Joints, Pivot Wars, and finding Mentors here.

Moderator: Rank Team

Re: The DDFFA Project #1?

Postby Waffles Mgee » Sun Apr 20, 2014 3:58 pm

Sta.ash is pretty neat.
Waffles MgeeOffline
Gold Member
VIP
User avatar
 
Posts: 706
Joined: Tue Apr 08, 2014 4:03 pm

Re: The DDFFA Project #1?

Postby Echo » Sun Apr 20, 2014 4:20 pm

Secretname911 wrote:
Echo - Secretname


LETS GO ECHO, FIGHT ME BRO.

But your character download site sucks balls. I downloaded a .exe that will install viruses onto my computer... thank god its a .exe
Or this fight wouldn't even be happening.

Please, use animtube.net or something. Some website with not a thousand other [Download] buttons everywhere.


I'll break your balls dude literally cuz imma girl haha

I'll use other download site next time ;)
Image

Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
EchoOffline
I used to be better
I used to be better
 
Posts: 1413
Joined: Tue Apr 08, 2014 3:52 pm
Location: Between

Re: The DDFFA Project #1?

Postby tuna » Sun Apr 20, 2014 4:23 pm

115PIVOT wrote:My character entry:

Character Name: Don.
Character Colour: Standard Black.
Character Ability: No special abilities, but is armed with plenty of weapons to use.
Character Moveset: Weapons (Firearms, melee, hands).
Weapons: Whatever he can get his hands on.
Notable other info: Wears body armor, can be arrogant on the account that he has endless weapons at his disposal, prefers firearms over anything else, hates chocolate.


I've just had this image of Calebs character killing you by stuffing chocolate into your mouth and muffle shouts of 'ewwww'.
tunaOffline
Retired
Retired
User avatar
 
Posts: 2889
Joined: Sun Apr 06, 2014 2:46 am
Location: south-west uk

Re: The DDFFA Project #1?

Postby Llama » Sun Apr 20, 2014 4:32 pm

Tuna wrote:
115PIVOT wrote:My character entry:

Character Name: Don.
Character Colour: Standard Black.
Character Ability: No special abilities, but is armed with plenty of weapons to use.
Character Moveset: Weapons (Firearms, melee, hands).
Weapons: Whatever he can get his hands on.
Notable other info: Wears body armor, can be arrogant on the account that he has endless weapons at his disposal, prefers firearms over anything else, hates chocolate.


I've just had this image of Calebs character killing you by stuffing chocolate into your mouth and muffle shouts of 'ewwww'.


Oh lord, what have I done?!?! o.0
LlamaOffline
but why though
VIP
User avatar
 
Posts: 999
Joined: Tue Apr 08, 2014 8:00 pm
Location: In your house, stealing all of your spare change.

Re: The DDFFA Project #1?

Postby Echo » Sun Apr 20, 2014 4:51 pm

Shouldn't we make a frame requirement? I think about 150+ frames, yeah that sounds good.
Image

Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
EchoOffline
I used to be better
I used to be better
 
Posts: 1413
Joined: Tue Apr 08, 2014 3:52 pm
Location: Between

Re: The DDFFA Project #1?

Postby socks » Sun Apr 20, 2014 4:57 pm

Okay, updated the info on page one.
socksOffline
2005 - 2015
Retired
 
Posts: 1646
Joined: Wed Apr 09, 2014 9:30 pm
Location: ---

Re: The DDFFA Project #1?

Postby Echo » Sun Apr 20, 2014 5:51 pm

Stripes wrote:Okay, updated the info on page one.


Dude 250 is too much for some animators... but if you want to keep it that way than keep it.
Image

Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
EchoOffline
I used to be better
I used to be better
 
Posts: 1413
Joined: Tue Apr 08, 2014 3:52 pm
Location: Between

Re: The DDFFA Project #1?

Postby socks » Sun Apr 20, 2014 6:24 pm

Echo wrote:
Stripes wrote:Okay, updated the info on page one.


Dude 250 is too much for some animators... but if you want to keep it that way than keep it.

I usually animate less than a hundred and I'm fine with it. Trust me, for a fighting animation. It needs alot.
socksOffline
2005 - 2015
Retired
 
Posts: 1646
Joined: Wed Apr 09, 2014 9:30 pm
Location: ---

Re: The DDFFA Project #1?

Postby Gary » Sun Apr 20, 2014 6:28 pm

My character's blade fist is going right up your butt Stripes. No homo.
"You may think I am joking, but I will fuck you." -Mat
GaryOffline
Woa
Woa
User avatar
 
Posts: 3180
Joined: Sun Apr 06, 2014 7:06 am
Location: PA

Re: The DDFFA Project #1?

Postby Echo » Sun Apr 20, 2014 6:29 pm

Stripes wrote:
Echo wrote:
Stripes wrote:Okay, updated the info on page one.


Dude 250 is too much for some animators... but if you want to keep it that way than keep it.

I usually animate less than a hundred and I'm fine with it. Trust me, for a fighting animation. It needs alot.


Well I guess you are right.

Also 100 frames on my entry xD
Image

Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
EchoOffline
I used to be better
I used to be better
 
Posts: 1413
Joined: Tue Apr 08, 2014 3:52 pm
Location: Between

Re: The DDFFA Project #1?

Postby Clauraz » Sun Apr 20, 2014 7:27 pm

Sooo I'm taking this as a "I can't join" I guess I'll just have to animate better :D


Can't wait to see what everyone comes up with haha
Image
ClaurazOffline
Regular
Regular
User avatar
 
Posts: 234
Joined: Tue Apr 08, 2014 8:16 pm
Location: Fanta Sea

Re: The DDFFA Project #1?

Postby Anton » Sun Apr 20, 2014 7:29 pm

50 frames of an unfinished intro, not showing my opponent yet.

I'm still seeking for the guy who will crush me... Facing 7TH day is fortunate, his char is totally the opposite of mine.
Plus, both chars have 2 letters.

So ...
Is it okay for a fight with you, Seventh day ?
Last edited by Anton on Sun Apr 20, 2014 7:38 pm, edited 1 time in total.
StickMaking | Animations Thread
The switch is now on OFF
Image
AntonOffline
VIP
User avatar
 
Posts: 1838
Joined: Tue Apr 08, 2014 6:39 pm

Re: The DDFFA Project #1?

Postby Echo » Sun Apr 20, 2014 7:32 pm

Clauraz wrote:Sooo I'm taking this as a "I can't join" I guess I'll just have to animate better :D


Can't wait to see what everyone comes up with haha


I actually think that you are High-Beginner. Seeing your newest one I can clearly say it would be cool if you joined!
Image

Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
EchoOffline
I used to be better
I used to be better
 
Posts: 1413
Joined: Tue Apr 08, 2014 3:52 pm
Location: Between

Re: The DDFFA Project #1?

Postby Erif » Sun Apr 20, 2014 7:39 pm

Woah woah woah! I didn't even realise it would start so soon! Wait for me guys.
Erif
Regular
Image
ErifOffline
Regular
Regular
 
Posts: 173
Joined: Tue Apr 08, 2014 8:43 pm

Re: The DDFFA Project #1?

Postby Llama » Sun Apr 20, 2014 8:00 pm

Alright, got my character bio set up. I have my character's model completed: Image I have the download link for Caleb here: http://www.sendspace.com/file/c7xfqa
Now I just gotta wait for Caleb to get done...
LlamaOffline
but why though
VIP
User avatar
 
Posts: 999
Joined: Tue Apr 08, 2014 8:00 pm
Location: In your house, stealing all of your spare change.

PreviousNext

Return to Animation Organization

Who is online

Users browsing this forum: No registered users and 11 guests