Punch the sandbag! JOINT

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Re: Punch the sandbag! JOINT

Postby MCToast » Wed May 07, 2014 7:28 am

Reading is overrated.
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Re: Punch the sandbag! JOINT

Postby Chris » Wed May 07, 2014 3:28 pm

Exactly! My god, i'm so lazy with that.
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Re: Punch the sandbag! JOINT

Postby Царица Луна » Wed May 07, 2014 4:43 pm

Valtus wrote:And let me make this clear:
You get the last 10 frames from the previous animator's entry. For further info of such actions, look down below.


I've been using a different type of hosting thing. When the 1st one has animated his/her part, it will be sent to me instead of 2nd animator. I will save the animation into a folder and create the first few frames for the next animator to continue from. Also, I will delete the stks that the previous animator used. Example: My animation with 63 frames will be saved and I'll take the last 3 frames from it and save it as another animation. Then I give that animation to the 2nd animator.

Please, read the front page before jumping into conclusions or asking me.

If that's how the joint works then is it fine to send you the .gif of whatever configuration needed of the full animation and just send you a .piv with the last 3-10 frames of the animation?
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Re: Punch the sandbag! JOINT

Postby Valtus » Thu May 08, 2014 1:13 am

Krovavaya Luna wrote:
Valtus wrote:And let me make this clear:
You get the last 10 frames from the previous animator's entry. For further info of such actions, look down below.


I've been using a different type of hosting thing. When the 1st one has animated his/her part, it will be sent to me instead of 2nd animator. I will save the animation into a folder and create the first few frames for the next animator to continue from. Also, I will delete the stks that the previous animator used. Example: My animation with 63 frames will be saved and I'll take the last 3 frames from it and save it as another animation. Then I give that animation to the 2nd animator.

Please, read the front page before jumping into conclusions or asking me.

If that's how the joint works then is it fine to send you the .gif of whatever configuration needed of the full animation and just send you a .piv with the last 3-10 frames of the animation?

Yeah. If you want to do it that way. It would make it easier for me.
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Re: Punch the sandbag! JOINT

Postby Leo » Wed May 14, 2014 3:39 am

What happened to Gary by now??? T_T
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Re: Punch the sandbag! JOINT

Postby Gary » Wed May 14, 2014 2:44 pm

*sweats nervously as he realizes that he completely forgot about this.*

just skip over me. I wasnt able to make anything anyways. Sorry.
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Re: Punch the sandbag! JOINT

Postby Omega » Wed May 14, 2014 3:52 pm

Get me in this again bro! :3
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Re: Punch the sandbag! JOINT

Postby Kirin » Wed May 14, 2014 10:29 pm

I'm in ?
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Re: Punch the sandbag! JOINT

Postby Anton » Thu May 15, 2014 3:17 am

I think yes, but prepare to wait many, many weeks before it'll be your turn.
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Re: Punch the sandbag! JOINT

Postby Царица Луна » Thu May 15, 2014 8:08 am

I hope not too many people will end up skipping.
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Re: Punch the sandbag! JOINT

Postby Omega » Thu May 15, 2014 1:17 pm

Im aware of the time i would wait. Still is great to see many people on this.
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Re: Punch the sandbag! JOINT

Postby Kirin » Thu May 15, 2014 7:22 pm

this is gonna take a long time plus ddc is coming up so.

I don't think it's a problem.
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Re: Punch the sandbag! JOINT

Postby Omega » Thu May 15, 2014 8:46 pm

That could mean a lot of people skipping or 1 or 2 or 3 persons taking all the time they have to finish and in the end say they didnt do jack shit...
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Re: Punch the sandbag! JOINT

Postby Valtus » Fri May 16, 2014 4:16 am

Hey, everyone. Sorry for not updating this joint so much..

I've been studying Java and stuff for entrence examination to one school which I'm applying to. It's been rather exhausting and busy here.
The list is now updated, however. The file has been sent to Tuna.
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Re: Punch the sandbag! JOINT

Postby Kirin » Sat May 17, 2014 10:40 am

Thanks for adding me . :D

and good luck.
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