DDFFA Round 1 ABSOLUTE FINAL EXTENSION.

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Re: DDFFA ROUND 1 DUE JULY 1st

Postby Caleb » Sun Jun 01, 2014 5:12 pm

LordPivot wrote:Caleb, would it make a difference if I showed in my animation now that iv'e won by default? Then when round 2 starts after July I start my entry for whoever I'm up against next?

Why are you asking me again?
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Re: DDFFA ROUND 1 DUE JULY 1st

Postby Leo » Sun Jun 01, 2014 7:17 pm

Ugh. Didn't notice it will be in July 1.
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Re: DDFFA ROUND 1 DUE JULY 1st

Postby Kompressor » Mon Jun 02, 2014 12:34 am

Hi Stripes... I just saw this, considering i joined late i don't mind if i cant but may you please consider me for ffa?
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Re: DDFFA ROUND 1 DUE JULY 1st

Postby Leo » Mon Jun 02, 2014 2:07 am

Don't know if 115Pivot saw this Date. >_>
Hi Stripes... I just saw this, considering i joined late i don't mind if i cant but may you please consider me for ffa?


Don't know.

@Hey LordPivot, if Komp will be in it isn't too late to replace Tuna ,right?
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Re: DDFFA ROUND 1 DUE JULY 1st

Postby Lord » Mon Jun 02, 2014 3:06 am

Caleb wrote:
LordPivot wrote:Caleb, would it make a difference if I showed in my animation now that iv'e won by default? Then when round 2 starts after July I start my entry for whoever I'm up against next?

Why are you asking me again?

oh, yeah, sorry. I forgot it was Stripes doing this.

@devildog: Well too late now to change it, I'm almost 500 frames in and have started to add Tunas abilities.
Look, what I'll do is finish the animation as if Tuna was still in the competition, I'll then take in the win by default and we'll all move on. Does that sound good?
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Re: DDFFA ROUND 1 DUE JULY 1st

Postby Leo » Mon Jun 02, 2014 3:49 am

Sounds great. but maybe is too late to join Komp.

Edit: Stripes move in July because Tuna and 115 got issues. 115 didn't make in time that's why he quits and Tuna ... probably lazy finishing the project. (you think so?)
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Re: DDFFA ROUND 1 DUE JULY 1st

Postby socks » Mon Jun 02, 2014 8:36 am

DevilDog wrote:Sounds great. but maybe is too late to join Komp.

Edit: Stripes move in July because Tuna and 115 got issues. 115 didn't make in time that's why he quits and Tuna ... probably lazy finishing the project. (you think so?)

Yeah it's probably a bit too late Komp. Sorry :C
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Re: DDFFA ROUND 1 DUE JULY 1st

Postby Kompressor » Mon Jun 02, 2014 9:43 am

Alright no problem thanks for the hasty reply :)
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Re: DDFFA ROUND 1 DUE JULY 1st

Postby Anton » Sun Jun 08, 2014 2:51 pm

450 frames innn, around 100-150 to go !

Has anyone already finished yet ?
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Re: DDFFA ROUND 1 DUE JULY 1st

Postby Clauraz » Wed Jun 11, 2014 2:43 am

Not that my entry is a big deal or anything but I'm just letting you guys know I may not be able to finish it due to an injury + recovery an what not.. Will still try but don't be surprised.
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Re: DDFFA ROUND 1 DUE JULY 1st

Postby ZucchiniJuice » Sat Jun 14, 2014 2:13 pm

Anton wrote:450 frames innn, around 100-150 to go !

Has anyone already finished yet ?


same 456 frames, 100 - 150 frames left. :)
So far 450 frames at 18fps is around 30 seconds.

Just turn in what you have.

Honestly, I suck at any percise-detail cnc. I can do big picture ones cnc pretty good tho.
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Re: DDFFA ROUND 1 DUE JULY 1st

Postby Lord » Sun Jun 15, 2014 11:17 am

I don't know if any of you are like this, but it's impossible for me to make a short animation like in this FFA. I always have so many ideas for animations that I find it hard to stop.
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Re: DDFFA ROUND 1 DUE JULY 1st

Postby Anton » Sun Jun 15, 2014 11:26 am

Just put a big explosion in the middle of nowhere and put a "you win".
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Re: DDFFA ROUND 1 DUE JULY 1st

Postby Clauraz » Sun Jun 15, 2014 9:24 pm

Yeah I know the feeling LP, I have to cut mine short otherwise I wont make the date but there is so many ideas brewing xD
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Re: DDFFA ROUND 1 DUE JULY 1st

Postby socks » Mon Jun 16, 2014 11:22 am

Clauraz wrote:Yeah I know the feeling LP, I have to cut mine short otherwise I wont make the date but there is so many ideas brewing xD

You have a lot of time left.
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