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Re: The Arsenal - 15 Apr 2014 - Sprites patched, new attachm

PostPosted: Tue Apr 29, 2014 9:43 pm
by Царица Луна
SekritThunder wrote:Just checking in. Even then, it's ok if you take a break once in a while, you are giving us super high quality work. Also, how do you get a different color name?

It's because I'm VIP.

As for your request, I'll have to work on another M16 variant (M16A4) because M16A2 lacks picatinny rail.

Edit: Actually the update will be postponed to sometime next week.

Re: The Arsenal - 15 Apr 2014 - Sprites patched, new attachm

PostPosted: Wed Apr 30, 2014 6:53 pm
by Kirin
Nice... you have a very large variety of guns and stuff .
Great work on these.

Re: The Arsenal - 03 May 2014 - Break until sometime next we

PostPosted: Tue May 06, 2014 12:05 pm
by Azrael
Hi, i've gotta ask you something, when i download the grips and EOTECH sight, it does not open, it says the file is corrupted, can you help me?

Re: The Arsenal - 03 May 2014 - Break until sometime next we

PostPosted: Sun May 11, 2014 4:03 pm
by Llama
I have a request that I'd like to put in. It's the Metal Storm MAUL (Multi-shot Accessory Underbarrel Launcher). It's a shotgun that can easily be configured from a stand-alone weapon to an attachable complimentary weapon onto almost any assault rifle. The ammunition type is case-
less 12 gauge shells that are packed into a tube that is fastened to the barrel of the gun (the magazine is basically the barrel). The gun is fired electronically, and as far as I know, the whole projectile is launched out of the gun's barrel/magazine so there's no need for an ejection port. I'm pretty sure that both the left and right side of the shotgun are identical. The gun's removable folding stock has small compartments to store extra ammunition tubes (I'm pretty sure it can hold up to 3 to 4)
References:

Information:
http://en.wikipedia.org/wiki/MAUL
Side view:
http://farm8.staticflickr.com/7145/6755 ... be41_z.jpg
Side view (no magazine/barrel. EOTech sight attached)
http://www.hightech-edge.com/wp-content ... 50x309.jpg
Underbarrel configuration:
http://www.dundjinni.com/forums/uploads ... _Mount.png
Slightly angled view (EOTech sight attached. Fully loaded, with spare ammunition tubes stored in folding stock compartments):
http://www.assaultfire.ph/main/wp-conte ... 5/MAUL.jpg
The MAUL's more famous videogame counterpart:
http://i1.ytimg.com/vi/yBYckTr_J-4/maxresdefault.jpg

Re: The Arsenal - 03 May 2014 - Break until sometime next we

PostPosted: Sun May 11, 2014 4:22 pm
by Царица Луна
115PIVOT wrote:I have a request that I'd like to put in. It's the Metal Storm MAUL (Multi-shot Accessory Underbarrel Launcher). It's a shotgun that can easily be configured from a stand-alone weapon to an attachable complimentary weapon onto almost any assault rifle. The ammunition type is case-
less 12 gauge shells that are packed into a tube that is fastened to the barrel of the gun (the magazine is basically the barrel). The gun is fired electronically, and as far as I know, the whole projectile is launched out of the gun's barrel/magazine so there's no need for an ejection port. I'm pretty sure that both the left and right side of the shotgun are identical. The gun's removable folding stock has small compartments to store extra ammunition tubes (I'm pretty sure it can hold up to 3 to 4)
References:

Information:
http://en.wikipedia.org/wiki/MAUL
Side view:
http://farm8.staticflickr.com/7145/6755 ... be41_z.jpg
Side view (no magazine/barrel. EOTech sight attached)
http://www.hightech-edge.com/wp-content ... 50x309.jpg
Underbarrel configuration:
http://www.dundjinni.com/forums/uploads ... _Mount.png
Slightly angled view (EOTech sight attached. Fully loaded, with spare ammunition tubes stored in folding stock compartments):
http://www.assaultfire.ph/main/wp-conte ... 5/MAUL.jpg
The MAUL's more famous videogame counterpart:
http://i1.ytimg.com/vi/yBYckTr_J-4/maxresdefault.jpg

I'll have to figure out how to make it an attachment but I could definitely make it as a standalone weapon.

Sorry for the lack of updates people. I know it's been nearly a month since I have made my last update but, in short, I haven't felt like working on more sprites in the last while. Hopefully I can get back into it.

Re: The Arsenal - 03 May 2014 - Break until sometime next we

PostPosted: Mon May 12, 2014 3:03 pm
by Waffles Mgee

Re: The Arsenal - 03 May 2014 - Break until sometime next we

PostPosted: Tue May 13, 2014 11:35 am
by Lord
Krovavaya Luna wrote:
115PIVOT wrote:I have a request that I'd like to put in. It's the Metal Storm MAUL (Multi-shot Accessory Underbarrel Launcher). It's a shotgun that can easily be configured from a stand-alone weapon to an attachable complimentary weapon onto almost any assault rifle. The ammunition type is case-
less 12 gauge shells that are packed into a tube that is fastened to the barrel of the gun (the magazine is basically the barrel). The gun is fired electronically, and as far as I know, the whole projectile is launched out of the gun's barrel/magazine so there's no need for an ejection port. I'm pretty sure that both the left and right side of the shotgun are identical. The gun's removable folding stock has small compartments to store extra ammunition tubes (I'm pretty sure it can hold up to 3 to 4)
References:

Information:
http://en.wikipedia.org/wiki/MAUL
Side view:
http://farm8.staticflickr.com/7145/6755 ... be41_z.jpg
Side view (no magazine/barrel. EOTech sight attached)
http://www.hightech-edge.com/wp-content ... 50x309.jpg
Underbarrel configuration:
http://www.dundjinni.com/forums/uploads ... _Mount.png
Slightly angled view (EOTech sight attached. Fully loaded, with spare ammunition tubes stored in folding stock compartments):
http://www.assaultfire.ph/main/wp-conte ... 5/MAUL.jpg
The MAUL's more famous videogame counterpart:
http://i1.ytimg.com/vi/yBYckTr_J-4/maxresdefault.jpg

I'll have to figure out how to make it an attachment but I could definitely make it as a standalone weapon.

Sorry for the lack of updates people. I know it's been nearly a month since I have made my last update but, in short, I haven't felt like working on more sprites in the last while. Hopefully I can get back into it.

nobody will mind if you take a break. I really need to find a use for these guns.

Re: The Arsenal - 18 May 2014 - ACOG

PostPosted: Sun May 18, 2014 6:13 pm
by Царица Луна
Small update but at least it's something. Here's an ACOG scope. Hopefully I'll be making updates more frequently. You may need to adjust the point on a weapon's attachment.stk to better place the ACOG.
Image

No promises but on my mind now for near future updates are muzzle brakes, compensators, reflex sights as well as the SV-98, MAUL and Masterkey.

Re: The Arsenal - 18 May 2014 - ACOG

PostPosted: Wed Jun 04, 2014 6:36 pm
by SekritThunder
Oh, don't mind me.
Image

Re: The Arsenal - 18 May 2014 - ACOG

PostPosted: Wed Jun 04, 2014 6:51 pm
by Царица Луна
SekritThunder wrote:Oh, don't mind me.
Image

Actually I have begun the work on your SV-98; I haven't made any progress for the past while however (progress image below). Recently I thought about making PKM or any machine gun sprite pack because I haven't made any of those yet and it's what I've been wanting to try to make. Of course I'm wanting to actually make the sprite packs instead of just thinking about making them but I need to get motivation back. Maybe I should play more FPS games; that worked before. Or perhaps I could focus more on melee weapons for the meantime because those generally require significantly less time to make than guns.

Re: The Arsenal - 18 May 2014 - ACOG

PostPosted: Wed Jun 04, 2014 7:28 pm
by SekritThunder
Looks quite nice, even for a WIP.

The Arsenal - 14 Jun 2014 - STG 44

PostPosted: Sat Jun 14, 2014 8:15 am
by Царица Луна
According to the property of the STG 44 folder I have, I began working on updating the sprite pack on 19 Jul 2013. I finally finished updating it. I have seen images of soldiers using a telescopic sight on STG 44, but I don't know how it's mounted nor do I know what particular sight German soldiers in World War 2 were using. But if I do know, I'll probably make changes to this sprite pack to be able to support other sights.
Image
Image

Currently the SV-98 is on hold. Recently I have been working on the PKM which, for the meantime, is also on hold because I still haven't figured out exactly what part of the top of the machine gun moves when you reload it. But I have made quite a bit of progress on it. My current project is the Tar-21 which, like STG 44, began on 19 Jul 2013 but has remained an outline for almost a year.

Re: The Arsenal - 14 Jun 2014 - STG 44

PostPosted: Sun Jun 15, 2014 4:04 am
by SekritThunder
If I may request, could you add shotgun shells? It's quite annoying (imo) having to use regular shells in place of them, and the grey really doesn't make it look good.

Re: The Arsenal - 14 Jun 2014 - STG 44

PostPosted: Sun Jun 15, 2014 4:12 am
by tuna
I get a weird error when I try to extract these zips, it says 'An attempt was made to move the file pointer before the beginning of the file'
This is on the 22st century sprites, haven't tested the others.

Re: The Arsenal - 14 Jun 2014 - STG 44

PostPosted: Sun Jun 15, 2014 8:51 am
by Царица Луна
SekritThunder wrote:If I may request, could you add shotgun shells? It's quite annoying (imo) having to use regular shells in place of them, and the grey really doesn't make it look good.

I could have sworn I made 12 gauge shells a separate upload; 115Pivot has the sprite. In any case I uploaded/re-uploaded it. Had no information on when and where the 12 gauge was first made.
Tuna wrote:I get a weird error when I try to extract these zips, it says 'An attempt was made to move the file pointer before the beginning of the file'
This is on the 22st century sprites, haven't tested the others.

Re-uploaded the 22nd century sprites.