Lush wrote:I have played around with double framing a lot and I can say as far as pivot goes it tends to only look good when adding emphasis on heavy moves coupled with nice poses (Firecracker, Doddsy etc), and it works decently with idling. Infact single frame idling tends to look shit since you have to animate a fair few pixels worth of motion to keep smoothness and a small amount of easing that it looks completely unbelievable a person would move/sway/bop around that much when they are standing still (it can be done well but most tend to over do it).
What really bugs me is that double framing doesn't translate well in pivot. I have messed around with flash at 24 fps, using double framing and even triple framing quite frequently and it looks perfectly acceptable, you just lay down your key poses and then double up any sections that go to fast to control the timing. I have tried applying the same method of animating in pivot with 24 fps for a much rougher looking result. I can't tell what it is that's the problem but I feel there's a very noticeable difference between pivot and flash despite using the same style of spacing (Tricky Combo in my pivot thread is a good example of how it doesn't turn out nearly as well if you compare it my flash stuff).
I'm gonna look into it further when I get home to see what the problem is, whether it's me as an animator, the program or if it's just in my head.
It probably has to do with resizing. In Flash, your brain has a lot more interesting changes to see in a frame than in Pivot. Basically, key poses have little appeal in Pivot because they're so static, so 2 frames without movement don't really add anything.