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Re: The Arsenal - 14 Jun 2014 - STG 44

PostPosted: Sun Jun 15, 2014 4:41 pm
by Gage
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Re: The Arsenal - 14 Jun 2014 - STG 44

PostPosted: Sun Jun 15, 2014 5:04 pm
by Царица Луна
DragonCheesecake wrote:Image
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Can use those if you want but they're outdated now: does not have proper gradient, is not scaled properly, the bottom sprite has no use for Gen 3 sprite as of now; it was specifically used for Taurus Judge.
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Re: The Arsenal - 14 Jun 2014 - STG 44

PostPosted: Thu Jul 10, 2014 8:46 pm
by Llama
Hey, I noticed that the MAC-10 sprites all have the cocking handle in one static location (at the front) and it doesn't have it's own reciprocating sprite. Is it cool if I just edit the sprites I have so that the handle moves? I wanted to get your permission first.

Re: The Arsenal - 14 Jun 2014 - STG 44

PostPosted: Thu Jul 10, 2014 11:48 pm
by Царица Луна
115PIVOT wrote:Hey, I noticed that the MAC-10 sprites all have the cocking handle in one static location (at the front) and it doesn't have it's own reciprocating sprite. Is it cool if I just edit the sprites I have so that the handle moves? I wanted to get your permission first.

If you feel the need to adjust the sprite then by all means do it, though I'm curious as to what exactly it is you mean.

Re: The Arsenal - 14 Jun 2014 - STG 44

PostPosted: Fri Jul 11, 2014 9:14 am
by Llama
When the gun cycles, the bolt and the handle both move as the action is actuated. In the MAC-10 sprites, the bolt moves, but the cocking handle at the top doesn't; in all three MAC-10 sprites, the cocking handle is always at the front of the gun, when it should be reciprocating back and forth in the cases of firing and cocking.

Visual (I already made the adjustments):
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Re: The Arsenal - 14 Jun 2014 - STG 44

PostPosted: Fri Jul 11, 2014 11:10 am
by Царица Луна
115PIVOT wrote:When the gun cycles, the bolt and the handle both move as the action is actuated. In the MAC-10 sprites, the bolt moves, but the cocking handle at the top doesn't; in all three MAC-10 sprites, the cocking handle is always at the front of the gun, when it should be reciprocating back and forth in the cases of firing and cocking.

Visual (I already made the adjustments):
Image

I was not aware of that.

Re: The Arsenal - 14 Jun 2014 - STG 44

PostPosted: Sat Jul 12, 2014 4:58 pm
by Царица Луна
MP 40 was left in a mostly finished state so I decided to complete it. As far as I can remember there's still one Nazi Germany weapon left to recreate for generation 3: StG 45(M).
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I'm not sure what weapon I'll post next; PKM sprites are near completion but I'm not sure exactly what parts open on the top which halted progress

Re: The Arsenal - 12 Jul 2014 - MP 40

PostPosted: Sat Jul 12, 2014 9:05 pm
by SekritThunder
I think you should start working on the SV98, not because I suggested it, but because that's what a lot of people want, just look at the polls!

Re: The Arsenal - 12 Jul 2014 - MP 40

PostPosted: Sun Jul 13, 2014 3:04 pm
by Llama
I think I can help with your PKM problem. I looked at some pictures of the PKM with the upper receiver up and some with the upper down and attached to the lower, and I think I found the place where the upper joints to the whole thing and what should move up.
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Within the little circle above, you can barely make out a small hinge module connected to the lower and upper receiver. I followed that module all the way around the receiver and got this:
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Everything within the red lines will move up to reveal the feed tray, inner-lower receiver, etc. Everything not within the red will remain as is. I hope this helps.

Re: The Arsenal - 12 Jul 2014 - MP 40

PostPosted: Sun Jul 13, 2014 3:19 pm
by SekritThunder
Luna, a lot of your files show up as "invalid" to Windows 8 File Explorer, and WINRAR says "unexpected end of archive." Is it possible for you to re-upload it?

Re: The Arsenal - 12 Jul 2014 - MP 40

PostPosted: Sun Jul 13, 2014 5:30 pm
by Царица Луна
115PIVOT wrote:I think I can help with your PKM problem. I looked at some pictures of the PKM with the upper receiver up and some with the upper down and attached to the lower, and I think I found the place where the upper joints to the whole thing and what should move up.
Image
Within the little circle above, you can barely make out a small hinge module connected to the lower and upper receiver. I followed that module all the way around the receiver and got this:
Image
Everything within the red lines will move up to reveal the feed tray, inner-lower receiver, etc. Everything not within the red will remain as is. I hope this helps.

Thanks. I think I also have an idea what part opens on the other side of the weapon after seeing PKM from another angle. However, I don't know what the gun looks like without the top so I'll do some improvisation for that.

SekritThunder wrote:Luna, a lot of your files show up as "invalid" to Windows 8 File Explorer, and WINRAR says "unexpected end of archive." Is it possible for you to re-upload it?

To save time I may just re-upload everything into one .zip file. Someone else has actually requested this quite some time ago though I haven't done it yet.

Re: The Arsenal - 12 Jul 2014 - MP 40

PostPosted: Mon Jul 14, 2014 12:11 pm
by Lord
I need an M1 Garand or some American rifle, single fire, you know? Don't press yourself to make it, I don't need it anytime soon.
It's for a WW2 animation, I'll be sure to give you credit if you make it, and I'll owe you won too, thanks.

Re: The Arsenal - 12 Jul 2014 - MP 40

PostPosted: Mon Jul 14, 2014 12:16 pm
by Царица Луна
LordPivot wrote:I need an M1 Garand or some American rifle, single fire, you know? Don't press yourself to make it, I don't need it anytime soon.
It's for a WW2 animation, I'll be sure to give you credit if you make it, and I'll owe you won too, thanks.

World War 2 animation you say? Any other weapons you might want? Not guaranteeing they'll be my priority but I could at least keep those weapons in mind.

Re: The Arsenal - 12 Jul 2014 - MP 40

PostPosted: Mon Jul 14, 2014 12:21 pm
by Lord
Hmm, the Thompson SMG, The Browning from COD World at war, Kar 98k, that's really it. I'm asking for your guns because all of the points in a stk. would lag the animation, Sprites though are different.

Also, I forgot to mention, could you make the orange point on the guns handle, I want to be able to attach it to the sticks hand.

Re: The Arsenal - 12 Jul 2014 - MP 40

PostPosted: Mon Jul 14, 2014 1:45 pm
by Царица Луна
LordPivot wrote:Hmm, the Thompson SMG, The Browning from COD World at war, Kar 98k, that's really it. I'm asking for your guns because all of the points in a stk. would lag the animation, Sprites though are different.

Also, I forgot to mention, could you make the orange point on the guns handle, I want to be able to attach it to the sticks hand.

I'm going to say no to the origin point for now; if I'm going to do that I'm going to also update all the other sprites I have made so far. It is something I've been wanting to do for a long time though.

I have a feeling I may have trouble finding necessary reference images for Browning M1919 due to it being an MG. I'll see if I can manage to make it, but if I can't, would you be fine with an alternate weapon like, say, BAR?