Caleb wrote:I really don't see why tweening would be a problem. It would just get rid of all the tedious looking between frames because you know something's shaky but you can't quite figure out what. You're all acting like tweening would mean you just put a stickfigure, click a button and have elite material animation within a couple seconds while all it will do is relieve a bit of frustration.
tl;dr stop being conservative fucks you niggers
Elliott wrote:Tweening still requires skill, but the process is made less repetitive, it's much more intuitive to adjust an easing curve that redraw 5 keyframes.
Back to StickNodes, I think it looks great! Nice possibility for some expansions with figure packs perhaps?
Ralph wrote:@LordPivot
Since I'm targeting mobile devices, making sure the file sizes were small and optimized were very high priority. As a result, file sizes are very similar to what Pivot produces. On average, a typical Stickfigure file is about 2kb and a typical project file of 150 frames is 8kb.
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Some more news, spent the day adding in the functionality to import Pivot .stk files (made with version 2.2.7 and down). Shout out to Peter for allowing me to use .stks in Stick Nodes.
Still need to do some tweaking. I'm seeing what I can do since Stick Nodes does not currently support the outlined-circle shape that Pivot uses for circles.
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