Shad Shadson wrote:That's why if you actually enjoy something enough you generally don't make it your job.
Jon wrote:Shad Shadson wrote:That's why if you actually enjoy something enough you generally don't make it your job.
I disagree with this on so many levels. I do what I love as a job, and I fucking love it.
Shad Shadson wrote:Jon wrote:Shad Shadson wrote:That's why if you actually enjoy something enough you generally don't make it your job.
I disagree with this on so many levels. I do what I love as a job, and I fucking love it.
Depends on whether you're willing to do what you love as a job or what you do as art.
If I had to chug out another samey AAA title in what I want to do? I think I'd be fine with that. Obviously I'd try to make a game other people would enjoy (as well as myself), because if you know anything about game design, you know shit like metacritic scores matter. Another fucking stupid COD game? Sure, I'd make it.
If I wanted to make something completely off the wall genre-definingly different, however, I probably would keep my game design thing as a very serious hobby. Not to say you can't make money off your hobby/something you enjoy. Point being if you want complete artistic freedom (lining up with what I said above), you can't really have that in a job (though, if you enjoy what you do 24/7 I guess you could do it as a job and as a hobby, but I think you'd be burned out). It also depends on what you do as a job, too, I think. Too many variables. This is what I believe generally, though.
Kev wrote:freelancing is mad difficult
source: i freelance
Users browsing this forum: No registered users and 70 guests