Jojishi wrote:Only thing that scares me off is the pay and the long hours.
Eli2814 wrote:Jojishi wrote:Only thing that scares me off is the pay and the long hours.
How low is the pay? I've never looked into that kind of thing
Jojishi wrote:Eli2814 wrote:Jojishi wrote:Only thing that scares me off is the pay and the long hours.
How low is the pay? I've never looked into that kind of thing
It's reasonable; roughly $60 k starting pay. But it's not much for the amount of work put in, which is typically 12 hour days, 6 days a week. If there's ever crunch time, which seems to be somewhere around 20% to 75% of the time (depending on how bad management is where you work) it can be 7 days a week with 14 hour days. Fortunately you get long holidays (about 1-2 months each year).
I'm sure the two hardest positions for this reason are animation as well as game development. The visual effects, animation, games industries in particular are extremely competitive, so they get a lot of young people who will work for peanuts in comparison to the amount of work they do. In truth, people doing this work should be getting paid almost double what they make.
Due to a high turn-over rate and lay-offs, if you do make it, you can make loads of money as a lead animator or director of animation. That's when you're looking at $100 k and the work's easier. The first year or two is always the hardest.
Now I don't actually work in the industry so take what I say with a grain of salt, but I have researched extensively on the topic.
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