it's stupid to redo a 6hour work now, isn't it?
Coweetie wrote:I'd have some suggestions to make animating a little more handy, don't knof if someone already suggested it.
-bigger canvas size (so that if a stickfigure gets outside of it, you can move with the scrollbars left/right/up/down to it) or a zooming feature for the whole canvas.
It sometimes happen to me that I have some figures outside the stage and press ctrl+a and then scale everything bigger(for example). that way I kinda "loose" my figures outside the stage. I have a lot of figures in the file most of the time, scrolling through with the mousewheel is not a good solution,since I don't know which figure i am currently selecting with it. selecting one part of attached segments doesnt help since i cant select the whole figure then, to get it back by for example using "move to center"
-seeing the stickfigure name when selected (maybe somewhere on the bottom? or in a sort of list of figures?) would be helpful for when a figure is outside of the canvas, and also when using lots of little sticks, especially when replacing them in every frame (I do that when I need to edit something in after I made the animation)
Coweetie wrote:
-whole figure is marked when selecting the center joint of a combined figure (when a figure is very big and parts get out of the canvas, but are attached to the figure- or when it has alot attached figures and you have backgroundsticks there too. can be confusing to need to select all the right joints in each frame)
Coweetie wrote:
-ability to change nodes color-would be helpful for multiple stick use)
Coweetie wrote:
-lock nodes on stage (so they cant be selected or moved the time it is locked)
would be helpful when certain sticks should stay on place while moving everything else
Coweetie wrote:
-A little display maybe for rotation and length information of the selected segment (would be VERY helpful for tinier movements and to get a segment back to original length. that autosnapping you implemented somehow doesnt work all the time, for example when the segment is much longer)
Coweetie wrote:
it maybe would be nice to edit length and rotation directly with numbers (writing in 121° to rotate it from 120 to 121)
Coweetie wrote:-as often said, the polyfill for 3 or more nodes :D also the copy and paste from one frame to another, which I already saw you implementing.
Coweetie wrote:Kind of a preview of one frame, where you see the output without what is around the stage (animating mode:nodes visible, preview mode: no nodes visible, and you cant move something then). the nodes sometimes cover what I need to see. exporting to an image everytime just to see what I have is time intense.
Coweetie wrote:I know that you want to keep pivot simple. those are just some suggestions which could make the usage maybe a bit easier for, maybe, experienced pivot users. I find pivot a really great program, and I like the idea of it. adding stuff like the above would simplify the animating itself by reducing the time expenses.
for example:
I need half an hour for making a decent background, but only because I need to "fill" everything with segments when I want to have a color in it. I want to be creative in this program, but having to "fill" stuff like this, breaks it down enormously.. Iyes, I could use sprites, gut I want to move stuff in my backgrounds.)
Coweetie wrote:
Having, lets say, 50 frames done and editing a new figure in takes me about 5 to 8 times longer just because I have to reposition the figure again all the time. (but as I said, it seems you already make copypaste. : D )
I need to search for the right stick too long (in my opinion) when it happened to be outside the canvas. it happens to me when accidently resizing all figures. (once deselected- not intentionally- they're kind of lost outside.)
Selecting all joints of one stick with attached segments is in my opinion just annoying when i want to resize the whole figure.
Coweetie wrote:When I have border sticks (for decoration at the borders of the stage for example) which I dont want to resize, I need to deselect them everytime / only select those I want to resize. its no big deal, until there are more than ~30 sticks in the stage (counting in the attached segments too, because you have to select all of them separately)
Coweetie wrote:
I hope I could give you some good ideas with this. And I hope you don't think too complicated about them, those Ideas are just suggestions to make animating in pivot more attractive and handy.
Coweetie wrote:you can copy and paste a frame from one piv to another, therefore you have the figure. you cant combine it though with previous frames (which I think peter is implementing, at least from one frame to another in one piv by now)
but if it is a figure with attached segments you still have to built it new in your previous frames, if you meant this...
Coweetie wrote:you already can stretch a segment with ctrl, it would be cool if oyu could stretch all attached segments of one joint with for example ctrl + alt. (just as you can do in stickfigure builder with edit mode, but directly on the stage)
Tuna wrote:could there be a keyboard shortcut for being able to scale multiple figures up or down (like alt+drag) but the size of the figures stay the same? so the space between the figures are increased in the same way as alt drag, but the actual size of the figures stays the same. this would be very useful for things like particles if you want them to spread out, but not get bigger.
likewise, it would be useful to be able to select multiple figures and change the size of all the figures at once, without them scaling in the amount of space between them (in other words, they change size, but they don't move position)
Ussay wrote:^ Why not Alt+ a specific letter? like Alt+R for rotating or something like that?
Sifter wrote:Yes! This is exactly what we need. Thanks so much. Do I understand from this that super sample 4 will also anti-alias the sprites just like in the svg file in the next update?
peterbone wrote:I intend to add a status bar at the bottom of the window at some stage, like the figure builder has. It will show information about the frame and selected figure/s. That way you know what figure you have selected. At some stage I may add infinite canvas/zoom, but that will probably be in Pivot 5 or later.
peterbone wrote:Nice idea. You can draw a selection rectangle around a joined figure, but I know that that may select other figures you don't want to select if you have a complex frame. Maybe Ctrl+click origin handle selects all attached figures.
peterbone wrote:You can select a group of joined figures and they will stay joined once they're pasted.
peterbone wrote:-ability to change nodes color-would be helpful for multiple stick use)
I don't understand how this would help with multiple figures. But I intend to add the option of changing handle colours in the next version by modifying the ini file, not in the options form.
peterbone wrote:Do you know about Ctrl+H for turning off unselected handles? Useful when you have many figures.
peterbone wrote:Tell me more about why snapping doesn't always work?
peterbone wrote:Probably in Pivot 5.
peterbone wrote:Copy and Paste selected figures is done.
I want to move stuff in my backgrounds.)
peterbone wrote:Not sure what you mean about move stuff in backgrounds.
Coweetie wrote:I tried it out, this appears to work with "normal" figures (no attached segments), but somehow not on attached segments? Or.. I don't know exactly..
CTRL+H
Coweetie wrote:I see. Well, that Manual you have is very detailed, but very very big, that is probably why people don't read it (like me, sorry)
Pivot always was a start-and-go-program to me.
thanks again.
and as mono said, a text feature might be helpful too. din't know if it would make it too big then. @mono, as you said yourself, it works with sprites too :D
peterbone wrote:Coweetie wrote:I see. Well, that Manual you have is very detailed, but very very big, that is probably why people don't read it (like me, sorry)
Pivot always was a start-and-go-program to me.
thanks again.
and as mono said, a text feature might be helpful too. din't know if it would make it too big then. @mono, as you said yourself, it works with sprites too :D
I'd disagree about the help file being big. It's much smaller than the help files of some other software. It takes about 15-20 minutes to read through the whole thing, which compared to the time it takes to make a good animation is well worth the time even if you only learn a few useful things.
Yes, I may add text in Pivot 5.
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