peterbone wrote:I may add an option for disabling snapping in 4.2. I'd like to keep it snapping by default for beginners so you'll probably have to hold down shift and ctrl at the same time while stretching a segment to stop it snapping. Same with bendy lines in v5. I won't use ctrl for bendy lines - that's just for the demo.
peterbone wrote:I think that some of you haven't fully appreciated how useful bendy lines could be, so here are a few ways I see them being used.
- The body of figures, instead of multiple straight lines.
- Ropes and other bendy objects such as an archer's bow.
- Creation of backgrounds and ground (hills, etc) using fewer segments.
- To create the illusion of movement. In the same way motion blur is used, I think bendy lines can do this - for limbs for example. Think about how a pencil appears bendy when you wave it about quickly. People have been using this technique for hand drawn animations for years.
- More realistic collisions - deformable objects.
- Much faster to position figures that need to be bendy because you have to move far fewer handles.
peterbone wrote:Coweetie, consider bendy lines in a similar way to tweening in Pivot 5. Tweening will only be linear, so if you want to do nonlinear movements then you'll have to add more keyframes. However, you'll still need far fewer frames than without tweening at all and the movements will look smoother. Same with bendy lines. If you want a curved figure with nonlinear curvature, then you'll have to use more segments, but still fewer than with no bending at all and the result will look much smoother - especially if you scale up when you export. Obviously you can't make a rope from 1 segment. You still need multiple segments, but it will be quicker with bendy lines because you'll need fewer of them and the result will look smoother.
Bending will work with stretching, as I said in my first post.
With Bendy lines I expect you to not have to build new figures as often, in the same way that you no longer have to build a new figure to stretch a segment.
I do know about the polyfill feature in stykz.
peterbone wrote:It only looks unsmooth because of aliasing. If you export with supersampling then it will look smooth. It will still look like a perfect smooth curve no matter how much you scale up when you export, unlike using many straight segments.
I don't understand what you mean by it's main position of bending because the segments bend all the way along their length, not just in the middle. Bent segments are arcs.
I will consider STK fill for Pivot 5
The Black Mamba wrote:Spoiler:
Get swole
Though that was mildly entertaining, I probably wouldn't find too much use for this. It's a good idea though, just don't use CTRL. I really want to see the stick segment limit removed or raised, good work so far.
peterbone wrote:It only looks unsmooth because of aliasing. If you export with supersampling then it will look smooth. It will still look like a perfect smooth curve no matter how much you scale up when you export, unlike using many straight segments.
I don't understand what you mean by it's main position of bending because the segments bend all the way along their length, not just in the middle. Bent segments are arcs.
I will consider STK fill for Pivot 5.
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