Coweetie wrote:just a little weird thing,
when loading a sprite with the same name as a figure has (for example figure1) it loads the figure instead of the sprite.
Mat wrote:Coweetie wrote:just a little weird thing,
when loading a sprite with the same name as a figure has (for example figure1) it loads the figure instead of the sprite.
Name the sprite something else. It's not weird, it just can't differentiate between two different objects if they use the same name when loaded.
Daniël wrote:Hey, Peter, I was wondering if maybe you could add an option that allows you to switch between the current stick figure library and a text-based library, preferable one that allows me to order them alphabetically. Would be incredibly convenient for people like me, who like to organize everything and want to have a good overview on things.
Also, an option that would allow you to select a figure, just by clicking on it. I often have the problem that I want to select a figure in my background, but have to scroll through a ton of other figures before reaching the one I need (and also moving each one individually with arrow keys, to check if I selected the figure I need). It gets really frustrating after a while, especially when you just want to edit the color or something.
Also, polyfill, Peter, please.
Tuna wrote:hey you know what would be really useful
if autosize didn't make the nodes small when next to a static node (bearing in mind i've got autosize off in this screencap as well)
Krovavaya Luna wrote:Not sure if this has been suggested before, but is it possible to make it so that you could move the 'camera'? It would be far more convenient to animate something involving camera movement if you could have the option to have all the .stks in the animation in place and just have the camera move instead of having the camera in place and move all the .stks around it.
Daniël wrote:Krovavaya Luna wrote:Not sure if this has been suggested before, but is it possible to make it so that you could move the 'camera'? It would be far more convenient to animate something involving camera movement if you could have the option to have all the .stks in the animation in place and just have the camera move instead of having the camera in place and move all the .stks around it.
You do realize you can just add camera movements afterwards by pressing Ctrl+A and just moving all figures at once?
Daniël wrote:Krovavaya Luna wrote:Not sure if this has been suggested before, but is it possible to make it so that you could move the 'camera'? It would be far more convenient to animate something involving camera movement if you could have the option to have all the .stks in the animation in place and just have the camera move instead of having the camera in place and move all the .stks around it.
You do realize you can just add camera movements afterwards by pressing Ctrl+A and just moving all figures at once?
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