Future Pivot feature suggestions (e.g. bendy lines)

Have a natter here with other users!

Re: Future Pivot feature suggestions (e.g. bendy lines)

Postby Four » Thu Dec 04, 2014 11:34 pm

Well there is a duplicate button. But yea is tweening a thing?
ok
FourOffline
VIP
User avatar
 
Posts: 1580
Joined: Sat Jun 07, 2014 10:11 am
Location: ok

Re: Future Pivot feature suggestions (e.g. bendy lines)

Postby Coweetie » Fri Dec 05, 2014 3:30 am

peterbone wrote:
Ray wrote:
peterbone wrote:
Yes, copy and paste selected figures. This is already done. Pivot 4.2 beta will be out this year hopefully. I plan to make a video of the new features this weekend.

Can't wait for the new version! I'm waiting for that feature so badly (cheesygrin
Image
Image
.....deviantart....3Dstuff.....freestyle.....pivot.....
Spoiler:
Image

Life is a matter of opinion
CoweetieOffline
that orange dude
VIP
User avatar
 
Posts: 753
Joined: Wed Apr 09, 2014 2:02 am

Re: Future Pivot feature suggestions (e.g. bendy lines)

Postby Anton » Fri Dec 05, 2014 6:33 am

FourAcross wrote:Well there is a duplicate button. But yea is tweening a thing?

You can look for some opinions about it in this topic
StickMaking | Animations Thread
The switch is now on OFF
Image
AntonOffline
VIP
User avatar
 
Posts: 1838
Joined: Tue Apr 08, 2014 6:39 pm

Re: Future Pivot feature suggestions (e.g. bendy lines)

Postby Gary » Wed Dec 10, 2014 3:56 pm

I thought of something that could be neat with the stick editor. Would it be possible to save a custom stick that has more than one part as a whole stick, colour and all?

Ex: You create a torso of a stick figure, and colour it green
You then create the legs, and colour them blue
You join the two parts together, and you could save them as one stick, with the colours included.
"You may think I am joking, but I will fuck you." -Mat
GaryOffline
Woa
Woa
User avatar
 
Posts: 3178
Joined: Sun Apr 06, 2014 7:06 am
Location: PA

Re: Future Pivot feature suggestions (e.g. bendy lines)

Postby peterbone » Thu Dec 11, 2014 4:28 am

Gary wrote:I thought of something that could be neat with the stick editor. Would it be possible to save a custom stick that has more than one part as a whole stick, colour and all?

Ex: You create a torso of a stick figure, and colour it green
You then create the legs, and colour them blue
You join the two parts together, and you could save them as one stick, with the colours included.

No, because it Pivot 5 I plan to support multi coloured figures anyway. Also in 4.2 you can copy and paste your joined figures, so you can store your full body figures in a 1 frame piv file.
peterboneOffline
Honorary
Honorary
User avatar
 
Posts: 129
Joined: Wed Apr 09, 2014 3:35 am
Location: South East England

Re: Future Pivot feature suggestions (e.g. bendy lines)

Postby SIFTER » Thu Dec 11, 2014 5:25 am

I can't stress enough how much of a life saver the next version will be.
SIFTEROffline
Admin
Admin
 
Posts: 2897
Joined: Tue Apr 08, 2014 4:14 pm
Location: Casablanca, Morocco

Re: Future Pivot feature suggestions (e.g. bendy lines)

Postby Dataizm » Fri Dec 12, 2014 7:30 pm

Uh Peter, could you please tell me how to fix this error?
Image
An animation I made and saved refused to open today.
DataizmOffline
Active
Active
User avatar
 
Posts: 67
Joined: Sun Sep 07, 2014 12:29 pm

Re: Future Pivot feature suggestions (e.g. bendy lines)

Postby peterbone » Mon Dec 15, 2014 4:16 am

Dataizm wrote:Uh Peter, could you please tell me how to fix this error?
An animation I made and saved refused to open today.

It looks like your piv file is corrupted. I don't know what causes it but there are many ways a file can become corrupted. It may not be caused by Pivot itself. Is it a large file size? You can try sending it to me to try to fix but I've not had much luck trying to fix these expand stream errors in the past.
peterboneOffline
Honorary
Honorary
User avatar
 
Posts: 129
Joined: Wed Apr 09, 2014 3:35 am
Location: South East England

Re: Future Pivot feature suggestions (e.g. bendy lines)

Postby tuna » Mon Dec 15, 2014 12:27 pm

peterbone wrote:
Dataizm wrote:Uh Peter, could you please tell me how to fix this error?
An animation I made and saved refused to open today.

It looks like your piv file is corrupted. I don't know what causes it but there are many ways a file can become corrupted. It may not be caused by Pivot itself. Is it a large file size? You can try sending it to me to try to fix but I've not had much luck trying to fix these expand stream errors in the past.


i once fixed a really old animation of mine that was corrupted by leaving a small rock on my enter button while i went to go do something else so that it scrolled through the messages and after about 15 minutes the animation opened. everything was fine apart from the last frame, which i deleted. saved it as a separate file, it opened fine. however, i'm pretty sure i made the animation in pivot 3 so i don't know if it would work the same
tunaOffline
Retired
Retired
User avatar
 
Posts: 2889
Joined: Sun Apr 06, 2014 2:46 am
Location: south-west uk

Re: Future Pivot feature suggestions (e.g. bendy lines)

Postby Seba » Wed May 20, 2015 8:59 am

I know that the thread is out of date but I also have an idea . How about an online session ? If you want to animate in pairs , one the online session starts with his partner and simply animated together .
SebaOffline
Newbie
Newbie
User avatar
 
Posts: 12
Joined: Tue May 19, 2015 8:23 am

Re: Future Pivot feature suggestions (e.g. bendy lines)

Postby Caleb » Wed May 20, 2015 9:50 am

Seba wrote:I know that the thread is out of date but I also have an idea . How about an online session ? If you want to animate in pairs , one the online session starts with his partner and simply animated together .

It's called Teamviewer.
Image
^Click it for a free animation lesson^
Animation thread (last updated: World war I)
CalebOffline
Forgotten entity
Forgotten entity
User avatar
 
Posts: 2115
Joined: Wed Apr 09, 2014 1:07 am
Location: Netherlands

Re: Future Pivot feature suggestions (e.g. bendy lines)

Postby Coweetie » Wed May 20, 2015 10:34 am

he was meaning that you could animate together, teamviewer or join.me has the possibility to allow interaction but did you see the lag? damn.


also, I wrote you a pm @peter, but look at this
http://safebrowsing.clients.google.com/ ... rome&hl=en
Image
Image
.....deviantart....3Dstuff.....freestyle.....pivot.....
Spoiler:
Image

Life is a matter of opinion
CoweetieOffline
that orange dude
VIP
User avatar
 
Posts: 753
Joined: Wed Apr 09, 2014 2:02 am

Re: Future Pivot feature suggestions (e.g. bendy lines)

Postby Inflatable Cat Feces » Wed Aug 19, 2015 7:10 pm

Um I just found this and im not sure if this is a thing already but is there a way that every time I start a new animation I can have something that will instead of having the default figure each time, it uses a .stk that I have already so I dont have to always like delete him and then upload the one that I use more? Just an idea that could save time for some people, like I guess a prefix or how ever you would word it
Inflatable Cat FecesOffline
Active
Active
User avatar
 
Posts: 28
Joined: Tue Aug 11, 2015 11:59 am

Re: Future Pivot feature suggestions (e.g. bendy lines)

Postby Gary » Wed Aug 19, 2015 8:51 pm

I think that's a p good idea and like it a lot. Peter pls
"You may think I am joking, but I will fuck you." -Mat
GaryOffline
Woa
Woa
User avatar
 
Posts: 3178
Joined: Sun Apr 06, 2014 7:06 am
Location: PA

Re: Future Pivot feature suggestions (e.g. bendy lines)

Postby Caleb » Thu Aug 20, 2015 3:40 am

That would actually be a really neat little feature. I know it's like 2 clicks to get your stick on screen regardless, but I'd really like this feature.
Image
^Click it for a free animation lesson^
Animation thread (last updated: World war I)
CalebOffline
Forgotten entity
Forgotten entity
User avatar
 
Posts: 2115
Joined: Wed Apr 09, 2014 1:07 am
Location: Netherlands

PreviousNext

Return to General Talk

Who is online

Users browsing this forum: No registered users and 8 guests

cron