Souls Thread

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Re: Souls Thread

Postby Lolzafish » Tue Aug 04, 2015 2:27 pm

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Re: Souls Thread

Postby Gary » Tue Aug 04, 2015 3:37 pm

This looks like a mix of Dark Souls 1 and Bloodborne. Super fucking hyped



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Re: Souls Thread

Postby Tom » Wed Aug 05, 2015 12:30 pm

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From the gameplay, it doesn't look like bloodborne anymore but a more defined Dark Souls 1. I just hope they add the weight back
to the armor and weapons. I miss that tactical aspect about DkS1.
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Re: Souls Thread

Postby Mike » Wed Aug 05, 2015 1:39 pm

Image
Spoiler:
Frank Thomas and Ollie Johnston - The Illusion of Life: Disney Animation
https://vk.com/doc-58650815_254012664?dl=c753708760f72ab566
Richard Williams - The Animator's Survival Kit:
https://vk.com/doc176415392_222242886?hash=5e3a8f0a7cbfa92e91&dl=bc6e3d465d2f9e012c
Spoiler:
12 Principles of Animation summarized
http://vimeo.com/93206523
Aaron Hartline and Victor Navone, animators at Pixar Animation Studios and mentors at Animation Mentor, discuss timing and spacing tips and tricks
http://www.animationmentor.com/resources/webinars/timing-and-spacing/
Pixar's 22 rules to phenomenal storytelling
http://imgur.com/gallery/E8xe0

my thread
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Re: Souls Thread

Postby Gary » Wed Aug 05, 2015 3:31 pm

my dick is so erect upon watching these
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Re: Souls Thread

Postby Gary » Sat Sep 05, 2015 9:11 am

Flame and I are starting up a little fight club at 30000 SM at Heide's. It'll happen within the next 2-3 hours or so. Add me on steam if anyone's interested.

https://steamcommunity.com/profiles/76561198046814996
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Re: Souls Thread

Postby Mike » Mon Sep 14, 2015 4:00 pm

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-Release date in Japan is 24th of March, but the release date for the rest of the world is unknown.
-Magic is being changed back to DeS Mana Points system
-Staves and Talismans will have battle arts. (One of the) Talismans will have a battle art that prevents stagger while casting and (one of the) staves will have one that increases magic damage.
-Respec is coming back from Dark Souls 2, we still don't know how it will be performed exactly.
-Hidden walls that can be triggered by attacking will be back
-Durability tweaked for weapons to break slower than in Dark Souls 2 but faster than in Dark Souls
Image
Spoiler:
Frank Thomas and Ollie Johnston - The Illusion of Life: Disney Animation
https://vk.com/doc-58650815_254012664?dl=c753708760f72ab566
Richard Williams - The Animator's Survival Kit:
https://vk.com/doc176415392_222242886?hash=5e3a8f0a7cbfa92e91&dl=bc6e3d465d2f9e012c
Spoiler:
12 Principles of Animation summarized
http://vimeo.com/93206523
Aaron Hartline and Victor Navone, animators at Pixar Animation Studios and mentors at Animation Mentor, discuss timing and spacing tips and tricks
http://www.animationmentor.com/resources/webinars/timing-and-spacing/
Pixar's 22 rules to phenomenal storytelling
http://imgur.com/gallery/E8xe0

my thread
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Re: Souls Thread

Postby Mitch » Tue Sep 15, 2015 9:42 am

Flame wrote:-Magic is being changed back to DeS Mana Points system

Cummed.
Respec always welcome as fuck too. The stars are really aligning for good pvp so far.
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Re: Souls Thread

Postby Lolzafish » Thu Sep 17, 2015 7:20 am

So it's an April 2016 release which seems to be a decent amount of time for them to polish off most things. I'm imagining PC release will be a few days to a week after consoles which is actually ok to be honest.
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Re: Souls Thread

Postby Mike » Thu Sep 17, 2015 7:32 am

More news about the magic system.
http://www.gameinformer.com/b/features/archive/2015/09/16/hands-on-with-dark-souls-iiis-new-magic-system.aspx

-"We should also note that the Ash Estus Flask is a new item to facilitate these magic users, functioning exactly like an Estus Flask but for MP. They recharge at bonfires just like Estus."

-"Battle arts are basically special abilities for non-magic users that add a little more depth to combat. Sword lunges, scimitar whirlwinds, rapid fire for bows... That sort of thing. In prior builds their usage was limited by charges like flasks that were recharged at bonfires, but now they're tied to mana."
Image
Spoiler:
Frank Thomas and Ollie Johnston - The Illusion of Life: Disney Animation
https://vk.com/doc-58650815_254012664?dl=c753708760f72ab566
Richard Williams - The Animator's Survival Kit:
https://vk.com/doc176415392_222242886?hash=5e3a8f0a7cbfa92e91&dl=bc6e3d465d2f9e012c
Spoiler:
12 Principles of Animation summarized
http://vimeo.com/93206523
Aaron Hartline and Victor Navone, animators at Pixar Animation Studios and mentors at Animation Mentor, discuss timing and spacing tips and tricks
http://www.animationmentor.com/resources/webinars/timing-and-spacing/
Pixar's 22 rules to phenomenal storytelling
http://imgur.com/gallery/E8xe0

my thread
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Re: Souls Thread

Postby Gary » Thu Sep 17, 2015 2:35 pm

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I thought this was interesting. The first spell that is actually shown is at 3:37, if you want to get the pointless wandering out of the way.

also, this is the mask that this sorcerer wears
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i need this
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Re: Souls Thread

Postby Mike » Sat Oct 17, 2015 6:53 am

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https://youtu.be/3cj-hjYEASk?t=1h45m3s - No more backstab fishing woo.
phpBB [video]
Image
Spoiler:
Frank Thomas and Ollie Johnston - The Illusion of Life: Disney Animation
https://vk.com/doc-58650815_254012664?dl=c753708760f72ab566
Richard Williams - The Animator's Survival Kit:
https://vk.com/doc176415392_222242886?hash=5e3a8f0a7cbfa92e91&dl=bc6e3d465d2f9e012c
Spoiler:
12 Principles of Animation summarized
http://vimeo.com/93206523
Aaron Hartline and Victor Navone, animators at Pixar Animation Studios and mentors at Animation Mentor, discuss timing and spacing tips and tricks
http://www.animationmentor.com/resources/webinars/timing-and-spacing/
Pixar's 22 rules to phenomenal storytelling
http://imgur.com/gallery/E8xe0

my thread
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Re: Souls Thread

Postby Gary » Sat Oct 17, 2015 7:52 pm

god damn i want this so bad
"You may think I am joking, but I will fuck you." -Mat
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Re: Souls Thread

Postby Mitch » Sat Oct 17, 2015 10:28 pm

Of course Brandon still manages to get ganked in a game where there is supposed to be no ganks.
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Re: Souls Thread

Postby Gary » Fri Oct 23, 2015 9:58 pm

I like the new way backstabs work in Dark Souls 3. It's like the perfect blend of Dark Souls 1 and Dark Souls 2.
"You may think I am joking, but I will fuck you." -Mat
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