by Peebles » Thu Jan 08, 2015 12:40 am
DeS, DaS and DaSII.
pve strategies, favorite game, favorite bosses, pvp builds, NG+, fashion, DLC ect.
I fucking love the Souls games. Dave told me that it will change the way i play games and he was right. I'll just blurb about all the stuff Mitch mentioned.
DeS: Great game. Felt like a really polished PS2 game with ahead of it's time combat and style of gameplay. it was the last game in the souls series that I played, which is a shame, because after getting past the first level (getting used to it) the game was mostly a breeze. it also doesnt develop it's lore as well even with item descriptions. decent npcs, cool designs of course, awesome boss cinematics. but i'll be damned if the level design isnt flawless. Tower Of Latria is an example. Bosses were easy, except for Flame Lurker and Maneaters though.
DaS: First Souls I played. Amazing game. Another flawless design of levels being presented, better looking environments, and fantastic boss design. Felt incredibly rewarding, and had some of the best armor in the Souls series. Easily the best in lore and progression. Great NPCs, and just memorable as hell.
DS2: I can see why people don't like this game, because it's not as good as the other two souls game, but I still think it's pretty great. Progression in the story in a little jumbled and sloppily told, and the ending before the final boss felt a little rushed. Too many unnecessary boss battles. The level design is also pretty dumbed down. ARen't as many interesting detours (if any) and it feels far too linear for a souls game. Didn't feel like I was exploring much. But, it did look great, and the combat felt incredibly more smoother (playing offline that is). Some incredibly armor, and a plethera of weapons, although there arent too many interesting ones.
Pve strats consist of me taking my time, exploring every area i can, and learning from whatever happens around me/from dying. I dont do PvP enough to say that ive tried out a lot of builds.
NG+ in Ds2 is bullshit. it's just more enemies where they dont need to be. and they're RED PHANTOMS not even basic enemies. Fighting The Lost Sinner and 2 Pyromancer red phantoms isnt fun to me. Rest is aight tho.
Fashion? All about the pants and anything but a mask that doesnt cover up everything on your head. I made my character for a reason. on my main in DS2 I wear a bone crown, vestaldt armor, gloves are whatever, and some black leggings. forgot whose they are. I just like to wear lighter stuff, doesnt usually matter how much defense i have. I often two hand a Zweihander anyway.
Ivory King = Iron King > Sunken King.
favorite bosses: Smo and Orangestein, Gravelord Nito, Old Hero, Looking Glass Knight, Artorias, and fighting Manus with Dave and summoned Sif was too cool. Fools Idols and Executioners Chariot were really interesting and fantastic takes on "tricky" boss formulas.
what I want in Bloodborne: a more connected and rich lore (like DS1/2), DS1/DeS type level design, more sense of threat with bigger enemies, foreshadowing a destination (like seeing something far away in a level and saying "Ah, thats where i need to go" and feeling rewarded when you reach it), and a more focused group of bosses. DS2 and DeS had too many unnecessary boss battles. Tighten them up.
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