by socks » Wed Apr 01, 2015 1:37 pm
I think you should keep the cell shaded style throughout, and take more inspiration from games such as Jet Set Radio, and Skate, instead of SSX.
Don't get me wrong i love SSX but, i feel like it would be better to take inspiration from Jet Set Radio/Jet Set Radio Future, a bit more. I'm honestly very interested in this project man, keep us posted. Oh, and you should make it less floaty. Because floaty is fine, but in terms of how it looks and how it feels when you play the games it could drastically ruin the flow of combos and such. But if you do it right you will have something truly spectacular. Also, Level design is what separates good games from these genres from bad games from these genres. The level should be both visually appealing and mechanically appealing to your audience. When I was in contact with one of the guys from Skate, he told me about all the redo's to certain areas to make them just right for endless possibilities and terrain matching.