yoryo's thread

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yoryo's thread

Postby yoryo » Sat Jan 14, 2017 12:39 pm

UPDATE 18/3/2017
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Spoiler:
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15/2/17
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5/2/2017
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credits to D8 and Garuda
29/1/2017

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21/1

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Last edited by yoryo on Sat Mar 18, 2017 1:11 am, edited 11 times in total.
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Re: yoryo's thread

Postby Extra » Sat Jan 14, 2017 1:06 pm

fixed the image link for you.
pretty nice animation man. :)
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Re: yoryo's thread

Postby elixir » Sat Jan 14, 2017 1:12 pm

not bad, you should add more anticipation for the jump
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Re: yoryo's thread

Postby Echo » Sat Jan 14, 2017 4:49 pm

Nice animation but...
I think if you space the movement in the frames better it would look better by a lot, also try to make your movements more realistic, it looks like you have some bad poses. The thing this animation is missing the most is probably the lack of buildup before he jumps off the ground and the jump off the wall, you could also add more frames for the start of the run, to make it look better, because when you start running you don't just start running at full speed, you gain speed with every step.
Hope this helped !
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Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
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Re: yoryo's thread

Postby Gaming_Man » Sun Jan 15, 2017 4:07 am

not bad, that looks great

do i know you from somewhere?
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aaa
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Re: yoryo's thread

Postby yoryo » Sun Jan 15, 2017 7:41 pm

ok, so I have to improve poses and add more frames :)
working on it!
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Re: yoryo's thread

Postby yoryo » Sat Jan 21, 2017 12:01 am

update!
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Re: yoryo's thread

Postby elixir » Sat Jan 21, 2017 12:10 am

pretty off balance, nice effects
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Re: yoryo's thread

Postby Jojishi » Tue Jan 24, 2017 9:36 pm

yoryo, that animation looks smooth, eased well and has some slight flow to it. Nice!

However, Elixir's right about it being off balance. When the character charges his blast, his origin point (orange node) moves past the point of his foot (imagine a vertical line here). There's nowhere for his weight to travel down so the physics would make him fall. Also, when he launches the blast it doesn't look as powerful or natural as it could have. Making him lean forward more so that his back is in line with his back leg would create a nice line of action.

wraybies's Line of Action tutorial. Still a nice and smooth animation though! I'd say it's High Beginner. :D
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Re: yoryo's thread

Postby yoryo » Sun Jan 29, 2017 12:04 am

ok, i will try to improve posses

this animation was made before I read your comments :c

29/1/2017

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Re: yoryo's thread

Postby Jojishi » Mon Jan 30, 2017 7:20 pm

That looks borderline Intermediate at least. The bouncy, cartoony run is awesome and everything else is smooth, flowy and also has great physics. The only thing that could look better is the landing, perhaps if the origin came down more and the legs bent more before he stands back up. Or if he took a step back just to show the momentum slowing down instead of stopping as suddenly. Honestly though, it still looks fine. Looking forward to whatever else you make. c:
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Re: yoryo's thread

Postby yoryo » Mon Feb 06, 2017 8:26 pm

UPDATE!
5/2/2017
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credits to D8 and Garuda
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Re: yoryo's thread

Postby FireBind » Tue Feb 07, 2017 2:37 pm

Hey man keep it up, its really good, give us more animations (cheesygrin . Cause i already think the you are actually advanced.
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Re: yoryo's thread

Postby yoryo » Wed Feb 15, 2017 12:38 am

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Re: yoryo's thread

Postby yoryo » Wed Mar 01, 2017 6:30 pm

new animation!
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