Batsu's animation thread

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batsu
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Batsu's animation thread

Post by batsu »

Long time no use pivot so here is an unrust thingy

New Back Flip Test
Spoiler:
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Back Flip Test
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fight test
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general test
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Last edited by batsu on Mon Mar 06, 2017 1:42 pm, edited 4 times in total.
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Re: Batsu's animation thread

Post by batsu »

thread updated*
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Re: Batsu's animation thread

Post by MrZenox »

it's rly Nice guy, love the mouvement and poses but it still shakyness, add more easing...
great job,, keep it up
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Re: Batsu's animation thread

Post by batsu »

thx :)
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Re: Batsu's animation thread

Post by elixir »

very cool combo, a bit shaky tho
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Re: Batsu's animation thread

Post by batsu »

Thanks :) i know its stiffy but i can not see where is shaking ?
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Re: Batsu's animation thread

Post by Echo »

I really think your newest animation is great, however I did see some small mistakes here and there.
First off should fix those shaky legs and feet, your foot placement kinda made the animation drop in quality and just made it look slightly worse.
You should try making the movements flow together more because it looked like you didn't know how to transition in the next pose, also the pose you started the whole animation off is bad, you should definitely make the starting pose more realistic.
Keep an eye one your stickmans head and you will see that it gets more and more out of place as the figure keeps doing what he's doing, to prevent this you should space the head out better so it doesn't look so out of place at times.
I hope you find something useful in my comment and improve.
Keep it up.
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Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
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Re: Batsu's animation thread

Post by batsu »

thank you for saying those mistakes :) but i didn't want to make a transition i was only try moves
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Re: Batsu's animation thread

Post by Echo »

batsu wrote:thank you for saying those mistakes :) but i didn't want to make a transition i was only try moves
Ohh, you understood me wrong by transitions I meant that you should make the movements flow better so when you do the next attack your animation flows better. I hope this makes more sense.
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Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
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Re: Batsu's animation thread

Post by Youngster »

Holy shit nice poses.
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Re: Batsu's animation thread

Post by batsu »

thread updated
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Re: Batsu's animation thread

Post by iamaufiey »

That is cool back flip dude. I tried to make back flip too referring to yours.
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Re: Batsu's animation thread

Post by batsu »

thanks but i think you should to use a ref from wraybies's animations :)
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Re: Batsu's animation thread

Post by iamaufiey »

yeah i've gone through wraybie's a few times. as derelict said in my thread, backflip is a good practice that covers all basic in animation. kind of.
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Re: Batsu's animation thread

Post by Blademaster »

except for the minor shakyness, this looks like some really nice work.

love the kicks you animate.
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