YesHype wrote:Thank you. Wait, so if I did a cartwheel, I'd fire a gun?
It's all too easy to make your figure go completely stiff when performing certain actions such as firing a gun, but you've done a good job of keeping the figure constantly moving, even if it's a bit rough and shaky and one-directional. I'd say your biggest issue in this animation is foot placement and shakiness. Try and keep your character's feet firmly planted on the ground unless you're actually trying to move them. As for shakiness, move your figure in such a manner that if flows smoothly; if your character moves their arm in one direction, keep up that directional movement until you figure it best to start transitioning to another direction/form. Don't have your character move/move something then suddenly jerk in the opposite direction, that's inconsistent and what causes shakiness.Fenix wrote:Can i get the CC please then? lel.