The animation's style is quite entertaining to watch with the heavy spacing and crazy poses. However, it was difficult to see what happened at the end when things were happening so fast. The camera movement and general momentum could have been slowed down in areas. Also, the origin could have been moved to look more realistic, since it stayed in the same spot quite a bit.
It's an interesting animation though. I hope this advice helps a little.
Woohoo, update bump. Unrust anim :D haven't animated in a month.
EDIT: I almost forgot to mention the first move was originally by Firecracker. B.oii Is an abbreviation of Bloodoii. I changed my name on most things to bloodoiiso that's why it doesn't say Riott.
There's some stop and go going on in the first guys(one on left) movements and the reactions felt really, really weak even though the punches and kicks were fine, the reactions were also stop and go. That wall climb from the stick that got attacked looked like it had no build-up at all and just looked like you decided to do that randomly. You definitely have to execute movements like that better and you have to think them trough. Also the kick the attacked stick did afterwards looked almost as unrealistic as GTA 4's car handling, you should smooth it out and make the kick look more powerful. When the stick that did the last kick was trying to stand up after the kick it looked like you forgot to add in some frames and the movement looked really rushed. That's all I could see, keep animating !
from threanimation from january 5th, this animation has much improvements and is pretty fluid and physics friendly, it was quite fast to follow though. i also quite liked the way u used double framing!though i didnt understand how the p4 guy landed and tried to jump away and also was able to fly even though he so much beaten up by p2, but that isnt too important. keep up the good work, i wanna see more from u!
Bro, I love your animations. The newest one is pretty fun to watch. I agree with bullzeye above about double framing, I think you use it effectively and I like that. Poses are funny but not awkward, pretty enjoyable. Looking forward to more from you, man.
I'm diggin your style, all hectic and fast. This new anim looks cool, it's smooth and has some nice pacing and flow, with good anticipation before the hits! However, I think you over did it in the last moves, when they get back to the center of the screen. It's too confusing, it reads as just a bunch of random moves until the "newer" one falls. Still, it was a pretty cool anim [: keep it up