Soccer Kick Saga
Walk cycles
Fight sequences
Moderator: Rank Team
Reseen13 wrote:Well, I mean. The walk cycle is a bit iffy, there is no head body and the back is pretty stiff looking, the arms move to fast as well. For the first one, it's too slow up that fps and add more frames and try to fix your foot placement, that makes an animation look way better. And if its a soccer kick, I would imagine it having more force than it has, maybe delete a few of the inbetweens during the kick to make it look faster. And his arm just kind of snaps into position, get some easing on that arm.
Pivot Gamer wrote:i`ve seen some problems in the footing, try to use markers for the foots to make a good footing. your animations are a little shaky and need some easing in some parts. By the moment keep practicing and asking for cc.
cheddarjalapeno wrote:I like the walk really. The soccer kick needs a soccer ball obviously. Try 4 frames for the kick (with realistic buildup if thats what your going for) and focus on the swing of the arm about 40 percent for you and the rest is pose and itll all turn out! :)
Well, the thing is, I play football myself and that is more or less how you'd do a more casual shot, which is what I was going for. Maybe in terms of animation it is good to exaggerate more (the earlier version at the OP is a more exaggerated version but it has other faults) but I was more going for realism. Good point on the body momentum, but not sure how to implement it.
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