Isettox's thread of shit

Post your animations here when you advance from Beginner.

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Isettox's thread of shit

Post by isettox »

New Animations

phpBB [video]


2 more project bois
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phpBB [video]


phpBB [video]
My joint part 2.0
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DBZ joint w Twist
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My joint part with Scarlet and Shaz
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..Another joint with Scarlet
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Old
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Last edited by isettox on Tue Jun 12, 2018 8:03 am, edited 13 times in total.
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Re: Isettox's thread of shit

Post by Blademaster »

Are you tol's son?
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Re: Isettox's thread of shit

Post by isettox »

Me
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Tol
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Echo
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Re: Isettox's thread of shit

Post by Echo »

isettox wrote:Me
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Tol
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brings back some memories ;)

Anyway that was a really nice animation, but i feel like you need to work a little bit on how you show off every move. You shouldn't make it look really quick by rushing frames so that they just flow together and create good enough movements, you should make the movements look fast and quick by spacing everything better and making it flow together smoothly. Other than that just work on adding more details to the animations you make, you have great potential.

Keep it up !
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Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
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Re: Isettox's thread of shit

Post by isettox »

Did a little joint with a friendo, thought it'd be nice to unrust. I'm gonna start animating more again so I guess I'll revive this thread to get some cc. ^^
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Re: Isettox's thread of shit

Post by isettox »

updated it again ig
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Re: Isettox's thread of shit

Post by isettox »

updated once more incase anymore cares about old settox ;;
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Re: Isettox's thread of shit

Post by Euclid »

isettox wrote:Me
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Tol
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I'm actually more like this one though hahah:
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Anyways, I like your improvement so far! I can see some very nice choreography in your anims, especially the DBZ joint one.
I would suggest varying up your spacing (the variations need to make sense though, like if you want some movements to have more power than the others or when you want your movements to be more smoother than the others) since it tends to get a little bit too consistent which sort of result in these weird unnatural-looking movements (which is sort of your trademark flaw hehe). At least it isn't that apparent compared to your older stuff mainly because you sort of ease a lot more now.

So yeah, like I said, vary up your spacing and I guarantee you that's going to be your next big improvement! :)
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Re: Isettox's thread of shit

Post by FrozenSoulHD »

You've improved a lot since I've last seen your animations.
But you still have that stiff look to your animations.
The spacing is also too constant, all movements have the same spacing regardless of what they are.
Try moving all the joints in your sticks, and experiment with different spacing.
It's nice talking to you again, Setto.
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Re: Isettox's thread of shit

Post by isettox »

2 Projects that I recently finished, so that's why I haven't been doing much to upload. Would greatly appreciate a watch and some cc (thumbsup (thumbsup
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Re: Isettox's thread of shit

Post by TθPS »

Very nice, i see that some of it was inspired by Tols animation, you have improved a lot i say.
Your movements is pretty good but the flash effects covers them so it is hard see it clearly.
You can also try to experiment more with backgrounds and camera movements because it tends to make animations more epic.
Take a little more attention to the colors to prevent some eyesore or unclear objects, such as the dark character combined with the dark background.
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Re: Isettox's thread of shit

Post by tuna »

these are clearly inters so gg you're inter now. keep up the cool work dude
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Re: Isettox's thread of shit

Post by Xeroz »

It's been a long time coming. It was obvious you'd be moved up man, you're improved a ton!
Good work dude, keep it up!
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^My Thread^
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Re: Isettox's thread of shit

Post by isettox »

tyvm you guys, Ill take the camera movements thing into mind, because that's something that i need to work on doing
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Re: Isettox's thread of shit

Post by isettox »

*new* :0
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