The bloodborne of weapons

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The bloodborne of weapons

Postby Michi » Fri May 18, 2018 6:38 pm

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Spoiler:
Frank Thomas and Ollie Johnston - The Illusion of Life: Disney Animation
https://vk.com/doc-58650815_254012664?dl=c753708760f72ab566
Richard Williams - The Animator's Survival Kit:
https://vk.com/doc176415392_222242886?hash=5e3a8f0a7cbfa92e91&dl=bc6e3d465d2f9e012c
Spoiler:
12 Principles of Animation summarized
http://vimeo.com/93206523
Aaron Hartline and Victor Navone, animators at Pixar Animation Studios and mentors at Animation Mentor, discuss timing and spacing tips and tricks
http://www.animationmentor.com/resources/webinars/timing-and-spacing/
Pixar's 22 rules to phenomenal storytelling
http://imgur.com/gallery/E8xe0

my thread
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Re: The bloodborne of weapons

Postby Hypo » Sat May 19, 2018 4:50 pm

cool~ is it all double framed tho?
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Re: The bloodborne of weapons

Postby Michi » Sun May 20, 2018 8:39 am

it's on 10fps
easier for me to make whatever I want to make that way
Image
Spoiler:
Frank Thomas and Ollie Johnston - The Illusion of Life: Disney Animation
https://vk.com/doc-58650815_254012664?dl=c753708760f72ab566
Richard Williams - The Animator's Survival Kit:
https://vk.com/doc176415392_222242886?hash=5e3a8f0a7cbfa92e91&dl=bc6e3d465d2f9e012c
Spoiler:
12 Principles of Animation summarized
http://vimeo.com/93206523
Aaron Hartline and Victor Navone, animators at Pixar Animation Studios and mentors at Animation Mentor, discuss timing and spacing tips and tricks
http://www.animationmentor.com/resources/webinars/timing-and-spacing/
Pixar's 22 rules to phenomenal storytelling
http://imgur.com/gallery/E8xe0

my thread
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Re: The bloodborne of weapons

Postby Hypo » Sun May 20, 2018 10:20 am

ah okay okay. cool to see how there can still be weight/power at such a low fps.
well actually, the low fps might help with the weight..
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Re: The bloodborne of weapons

Postby kellawgs » Sat May 26, 2018 8:40 pm

that was awesome
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Re: The bloodborne of weapons

Postby Cressel » Fri Jun 01, 2018 1:06 am

jesus christ at least make it 14fps or something
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Re: The bloodborne of weapons

Postby Michi » Fri Jun 01, 2018 4:44 pm

fuck you i wont do what you tell me
Image
Spoiler:
Frank Thomas and Ollie Johnston - The Illusion of Life: Disney Animation
https://vk.com/doc-58650815_254012664?dl=c753708760f72ab566
Richard Williams - The Animator's Survival Kit:
https://vk.com/doc176415392_222242886?hash=5e3a8f0a7cbfa92e91&dl=bc6e3d465d2f9e012c
Spoiler:
12 Principles of Animation summarized
http://vimeo.com/93206523
Aaron Hartline and Victor Navone, animators at Pixar Animation Studios and mentors at Animation Mentor, discuss timing and spacing tips and tricks
http://www.animationmentor.com/resources/webinars/timing-and-spacing/
Pixar's 22 rules to phenomenal storytelling
http://imgur.com/gallery/E8xe0

my thread
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Re: The bloodborne of weapons

Postby Mat » Sat Jun 02, 2018 1:38 pm

jesus christ at least make it 14fps or something
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Re: The bloodborne of weapons

Postby tuna » Sun Jun 03, 2018 10:28 am

Mat wrote:jesus christ at least make it 14fps or something

haha thats the exact opposite of what he wanted hahaha big epic edge man strikes again hahaha
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Re: The bloodborne of weapons

Postby Extra » Wed Jun 06, 2018 6:11 am

jesus christ at least make it 14fps or something
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Re: The bloodborne of weapons

Postby Michi » Wed Jun 13, 2018 12:52 pm

shut hte fuck upP
Image
Spoiler:
Frank Thomas and Ollie Johnston - The Illusion of Life: Disney Animation
https://vk.com/doc-58650815_254012664?dl=c753708760f72ab566
Richard Williams - The Animator's Survival Kit:
https://vk.com/doc176415392_222242886?hash=5e3a8f0a7cbfa92e91&dl=bc6e3d465d2f9e012c
Spoiler:
12 Principles of Animation summarized
http://vimeo.com/93206523
Aaron Hartline and Victor Navone, animators at Pixar Animation Studios and mentors at Animation Mentor, discuss timing and spacing tips and tricks
http://www.animationmentor.com/resources/webinars/timing-and-spacing/
Pixar's 22 rules to phenomenal storytelling
http://imgur.com/gallery/E8xe0

my thread
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Re: The bloodborne of weapons

Postby TθPS » Wed Jun 13, 2018 9:22 pm

My God, atleast create it in fourteen frames per second or particular thing
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Re: The bloodborne of weapons

Postby elixir » Wed Jun 13, 2018 11:27 pm

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Re: The bloodborne of weapons

Postby kellawgs » Thu Jun 14, 2018 12:30 am

just coming back to say once again that this animation is cool
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Re: The bloodborne of weapons

Postby Mat » Thu Jun 14, 2018 12:52 am

kellawgs wrote:just coming back to say once again that this animation is cool

Dtf?
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