Moderator: Rank Team
Anton wrote:I personally think that the last scene of your newest anim needs some 1 pixel movements in order to accentuate the hesitation, else it's a bit stiff.
Everything else is fine.
The Black Mamba wrote:Guilty of All Charges
First off I want to commend you for your originality, it's not another typical fight scene and I like that. I can't criticize the intro since there's no movement, I guess my advise would be to add some idle movements to the intro to add some more dynamism. Too much camera panning gets pretty boring. In your second preview, your movements seemed rushed and not very well eased. They didn't flow very well at all. Your poses were also very...... beginner like. Don't take too much offence to this, I'm trying to help. When a person's kicking, in this case in handcuffs it would look something like this. Notice where the red line splits the body, it's in the center. You'd have to arch your back backward when kicking to keep your body balanced, the arms don't really come into play that much. Balance is key. So to recap, ease but remember to keep your movements flowing, emphasize poses, and don't do to much plain camera panning. This is coming along very nicely though, keep working.
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