peterbone wrote:(...) I plan to add tweening to Pivot in V5, but it would be a bit more customisable as you would be able to specify the number of tween frames for each frame in the timeline instead of just turning tweening on or off. (...)
I got chills in my spine by reading this. Though, I can't really say if i really want this or not...
I wonder what would be the pros and cons of this feature ?
It would be on some Go Animate tier shit and take out a significant portion of spacing knowledge without making anything less tedious either, anyone who says anything different is wrong.
It would be great for shit like camera moves but actual movements, Iunno. If it was added i'de love to see it limited to origin joints only I guess.
I think it will end up being like the stretch feature in pivot 4, some will use it properly, and others will use it incorrectly and make things look worse. I personally look forward to the feature.
Mat wrote:I think it will end up being like the stretch feature in pivot 4, some will use it properly, and others will use it incorrectly and make things look worse. I personally look forward to the feature.
This.
It will be annoying to see when you can tell it's being used, but if you use it right it doesn't take away from anything other than some of the pain that comes animating the inbetweens.
You're supposed to draw each new frame in animation, showing new angles of the character as he moves his head or turns around. Pivot doesn't really teach anything from animation, you'd learn easing and "flow" faster the normal way.
Exactly, fucking thank you Toast. It's a program where the degree of complexity that the community has realized in the program stemmed from innate simplicity. For something like flash that offers different forms of execution, tweening has it's place.
I'm not saying pivot is simple because it's not due to it's evolution prompted by the community. However with all of pivots intricacies aside, it offers 1 form of execution: the core concept of just moving different colored dots is an aesthetic that still exists, and still doesn't need tweening to function as a skillful medium of animation.
The thing that makes pivot stand out in my opinions is it's bare bones charm that just says "here is some dots, now learn to fucking animate without being babied." Pivot doesn't need to offer a HUGE degree of intricacy in it's design because the possibility for intricacy is in the hands of the animator, and the animator needs to work for his desired outcome. So like I said before, all of pivot's insane complexity stems from simplicity.
I like it now we can also add shapes brush tool lines gradients and more then we can put a sign saying pivot and cross out the flash symbol next to it not flash, just pivot
Skeletal animation software has had tweening since Tisfat, it doesn't remove skill and is a real tool that any animator worth his or her salt should be glad to have.