Caleb wrote:Nah, this is used for just about all the animation before the final drawings. They only draw over it for the final looks.
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MCToast wrote:I was thinking of something else, so my last message was a bit weird. It is not needed in drawn animations, so it's not a feature I'd classify as a basic animation function, that needs to be learned or ever mentioned.
First thing that pops in my head when thinking of tweens, is pivot's sprite animations of a full body from just 1 side. They all look awful.
Also when just tweened, you wont be moving the fabric of the shirt or shadows of the arm or whatnot.
I think that's not what you were debating, maybe... But yeah it saves time. depending from situation it makes the animation worse or just look like it was done normally, but less tedious. I don't know how tedious moving a arm normally is, maybe more clean? I like to keep things always accelerating or decelerating.
Western animation uses tweening? Could you give me a scene of a cartoon that has it?
peterbone wrote:MCToast wrote:I was thinking of something else, so my last message was a bit weird. It is not needed in drawn animations, so it's not a feature I'd classify as a basic animation function, that needs to be learned or ever mentioned.
First thing that pops in my head when thinking of tweens, is pivot's sprite animations of a full body from just 1 side. They all look awful.
Also when just tweened, you wont be moving the fabric of the shirt or shadows of the arm or whatnot.
I think that's not what you were debating, maybe... But yeah it saves time. depending from situation it makes the animation worse or just look like it was done normally, but less tedious. I don't know how tedious moving a arm normally is, maybe more clean? I like to keep things always accelerating or decelerating.
Western animation uses tweening? Could you give me a scene of a cartoon that has it?
Sorry for bumping an old post. Traditional hand drawn animation has always used tweening. The most skilled animators draw the keyframes only, which then get sent to much less skilled inbetweeners. To be honest, I think that Pivot may possible be the first time that animations have been created frame by frame by the same person.
http://en.wikipedia.org/wiki/Traditional_animation
"Once the key animation is approved, the lead animator forwards the scene on to the clean-up department, made up of the clean-up animators and the inbetweeners. The clean-up animators take the lead and assistant animators' drawings and trace them onto a new sheet of paper, taking care in including all of the details present on the original model sheets, so that it appears that one person animated the entire film. The inbetweeners will draw in whatever frames are still missing in between the other animators' drawings. This procedure is called tweening."
ipwnall wrote:And why exactly is that a bad thing? Are background pans hard? No. They're tedious. They don't require skill. Making a mental note to always remember to move this object 3 pixels to the right is not skill, it's purely tedious. What's wrong with adding a feature that streamlines this process? That sounds amazing to me! I remember in my DDC10 animation I spent hours and hours moving the background objects pixel by pixel. If I had a tweening tool, I could have simply assigned them to move automatically, and instead could focus my efforts on making the main character's movements better than they were.
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