tenks wrote:I think all the tween-hater depend purely on the "wow-how-did-he-do-that-in-pivot-omg-i-could-never-do-that"-effect in their animations, instead of having something of actual value to show.
Yep, I think there's a lot of truth to this.
Perhaps this statement is going to seem outside of the realm of this discussion, but I think there's a certain point that pivot becomes more about doing a lot with few resources than it is about actually making a good animation by "regular" animation standards. I honestly think some of the people in the higher ranks are just shooting themselves in the foot by trying to do all of these drawing-based animations in a program clearly not designed for it.
Like, I was lurking around and I ended up watching the Run Tribute Joint that's in the stickies (
https://www.youtube.com/watch?v=MQNwzMgnFpY ). If you watch horsies part, it's SUPER cool! But if that fire effect was made with the .stk builder like we all did back in the old day, that's just insanity. Just think about how much quicker you could achieve this effect if you were to use a brush tool that is actually designed for this type of work, instead of working with a clunky stick builder that is clearly not designed for such a purpose. (I have not used the more recent versions of pivot, perhaps there is a brush tool now that allows this to be done more easily? If that is the case than disregard this paragraph).
At the end of the day, I guess there is just one question:
Is pivot meant to make great animations, or is it meant to prove that you can accomplish a lot with only a few tools?
I prefer the former. And adding tools like this contributes to the former. If you honestly believe pivot should stay simple just for the sake of keeping the program in the stone age, than I suppose you prefer the latter.