[Cheese's Pivot thread]
Moderator: Rank Team
Re: [Cheese's thread]
It is alot smoother now. I like it better. Next time maybe use smaller sticks XD.
Re: [Cheese's thread]
the gravity is strong in this one
seriously the sword falls really fast, like i appreciate that you've switched up your style to a faster one but that doesn't just mean balls to the wall no easing etc, doesn't look fast and nice pace, just looks rigid and too quick
the sword should spin more when he throws it, it's like it's spinning, then when he releases it, it doesn't keep spinning. which is weird.
poses weren't terrible
seriously the sword falls really fast, like i appreciate that you've switched up your style to a faster one but that doesn't just mean balls to the wall no easing etc, doesn't look fast and nice pace, just looks rigid and too quick
the sword should spin more when he throws it, it's like it's spinning, then when he releases it, it doesn't keep spinning. which is weird.
poses weren't terrible
- TheStanx13
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Re: [Cheese's thread]
Hey, ¡Not bad! You have good easing, flow, foot and spacing.
You just need to get better with your movements, although I don't know on which side. Also, be more realistic with the earthquakes.
PD: Courtesy?
You just need to get better with your movements, although I don't know on which side. Also, be more realistic with the earthquakes.
PD: Courtesy?
LONGLIVE ENGLAND! :p
- Ray
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Re: [Cheese's thread]
You've got some really nice poses there. I think you should try and focus on animating with some flow now.
Btw, the camera movement looked kind of weird when it just abruptly stopped and started again. Could just be me though : P
Btw, the camera movement looked kind of weird when it just abruptly stopped and started again. Could just be me though : P
- Madnessthunder
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- Cheese
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Re: [Cheese's thread]
Just realised this, but if I ever come back to this, I will change it due to the immediate height boost during the loop part, and some minor tweaking to the arms, maybe a pause at the end would help the loop.
Re: [Cheese's thread]
The levitation animation looks great. I especially liked the use of arcing on the head. Added some nice flow to the animation.
Sword animation was also good, but it was lacking power at the part where he pulled the wall out. I think it would have looked natural if he moved back after stabbing the sword into the wall, but then moved himself back forward in anticipation for the next move of pulling out. The lack of anticipation makes the pull movement weaker than it should look. Another thing I should add is that a sense of weight (which the wall would have a lot of) could be conveyed if you animated some struggling, or if the wall moved slower than the initial pulling movement (which would have big spacing). So effectively, the pull movement would be like this |---------|---------------|------------------| but then go like this |-------|-----|----|----|-----|-----|-------|----------------------|------------------------| when the wall is moving, with the huge increase again being when he falls back off the sword.
So, keep in mind things like anticipation which will make your animations look more powerful. As it stands you look good enough for the next rank but this will help solidify your quality. Really though, you just need some longer animations. I recommend a good dosage of fun and working on something that challenges you in new ways, but just enough so that it isn't too difficult. That way you should be motivated to keep going with longer projects. Plus, isn't doing something other than test animations a little exciting for you? It is for me.
And then yeah, if you want to get real high quality movements, play around with things like weight by experimenting with spacing changes and struggle motions. Looking forward to more. :)
Sword animation was also good, but it was lacking power at the part where he pulled the wall out. I think it would have looked natural if he moved back after stabbing the sword into the wall, but then moved himself back forward in anticipation for the next move of pulling out. The lack of anticipation makes the pull movement weaker than it should look. Another thing I should add is that a sense of weight (which the wall would have a lot of) could be conveyed if you animated some struggling, or if the wall moved slower than the initial pulling movement (which would have big spacing). So effectively, the pull movement would be like this |---------|---------------|------------------| but then go like this |-------|-----|----|----|-----|-----|-------|----------------------|------------------------| when the wall is moving, with the huge increase again being when he falls back off the sword.
So, keep in mind things like anticipation which will make your animations look more powerful. As it stands you look good enough for the next rank but this will help solidify your quality. Really though, you just need some longer animations. I recommend a good dosage of fun and working on something that challenges you in new ways, but just enough so that it isn't too difficult. That way you should be motivated to keep going with longer projects. Plus, isn't doing something other than test animations a little exciting for you? It is for me.
And then yeah, if you want to get real high quality movements, play around with things like weight by experimenting with spacing changes and struggle motions. Looking forward to more. :)
- Aron
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Re: [Cheese's thread]
I like the loop! Some of the leg movements looked a tad awkward, but that's probable because I'm a noob. Great job though!
Re: [Cheese's thread]
Your movements look pretty darn good, though some of the poses look a bit unnatural and forced, like the end of the first punch. I think it is also a bit stop and go.
- Cheese
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Re: [Cheese's Pivot thread]
I guess I'll add this here since I haven't updated my thread in a while and its somewhat decent.