hey guys am back

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hey guys am back

Postby Bullzeye » Tue Dec 09, 2014 6:24 am

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it has been time since i was here, but yeah i am back now again.
my recent
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i had some dbz when i was down
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this was the dbz collab 2 in shuniu west
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some old ones

some older anims are right in that link below (cheesygrin
https://www.mediafire.com/?ib4avvfxtrrfb59
Last edited by Bullzeye on Wed Jan 06, 2016 11:19 pm, edited 8 times in total.
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http://thedarkdemon.com/viewtopic.php?f=18&t=1857
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Re: well some how

Postby Madnessthunder » Tue Dec 09, 2014 7:00 am

Definitely some unique animations for sure. Though it makes your sticks look a bit stiff when you suddenly stop/start like that, but for the animation I guess it worked. Nice work.
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Hey check out my shitty animations
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Re: well some how

Postby Pop » Wed Dec 31, 2014 1:27 pm

These are some good movements. Also i do agree on somethings madness is saying.
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Re: well some how

Postby Madnessthunder » Wed Dec 31, 2014 5:56 pm

The recent grass one is pretty good for the background and camera movements. Though the actual movements them selves are... exceptional at best. I don't know what move the guy was doing right before he got kicked, but it look really awkward and weird. The overall punch itself was also really fast & all one pace. I don't if you were going to finish it, but maybe if you do it'll look better.
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Re: well some how

Postby Bullzeye » Thu Jan 01, 2015 4:27 am

Sorry if that is odd to you, but I was trying to make him look in the sky as if he was thinking that the black guy was in the sky.
Yes am gonna finish that during this month.
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Re: well some how

Postby Ray » Sat Jan 03, 2015 2:54 am

I won't neglect u man.

I think you should stick to animating realistic things (Like that animation with the guy blowing up the plane) if you want to improve faster. Just a suggestion though. But anyways, I think you need to learn to ease the beginnings and endings of movements while keeping all the movements in the middle of them consistent.Also, try using more realistic poses too, it actually does help a lot.

Keep on practicing (thumbsup
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Re: well some how

Postby Mori » Sat Jan 03, 2015 2:59 am

Seriously there is nothing to say about this animation, I liked the starting.... so please make something longer. Keep it up :)
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Re: well some how

Postby MCToast » Sat Jan 03, 2015 8:05 am

We should change the forum's name.
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Re: well some how

Postby socks » Sat Jan 03, 2015 2:31 pm

While you shouldn't have done what you did to get comments, it seems to have worked.
Heres what you need to do, first fix your choreography, then you really need to practice on the easing/momentum combination, and lastly you really need to slow down the screen moving, like move it one pixel per frame, it's nicer on the eyes.
If you have questions about what i stated feel free to PM me.
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Re: well some how

Postby Bullzeye » Sun Jan 04, 2015 10:42 am

i agree with u socks, that shit actually worked but still i wont do that further.
u are again right for choreography as i had thought a lot of things but for got everything due to the update am making nowand the reason is below the anim.
thanx to the others too

update
wicket vs ball[probably a bat to be included at the ending just for show]
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some parts didnt work well with this one like the flowiness at the tumble of the wicket. i need someone to teach me that
now this idea came to me when i was at school playing cricket [batting] and got bold due to this idea. then i thought so much of this that i forgot the remaining part of thold anim . still updating that too with some more parts added [without correcting older faults].
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Re: well some how

Postby Four » Sun Jan 04, 2015 10:45 am

That is looking promising I like the idea
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Re: come back

Postby Bullzeye » Wed Feb 18, 2015 5:43 am

updated guys (mm
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Re: come back

Postby Lord » Wed Feb 18, 2015 6:19 am

Looks nice, but there's more than a few abrupt shifts in motion in the animation. Gotta' improve that choppiness. ;)
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Re: come back

Postby Anton » Wed Feb 18, 2015 7:41 am

I find the color change really wierd. The victim starts with a solid gray and ends up with a saturated green-lime colour.
Reactions are fine, i find they could have been stronger due to bluestick blasting his vistim away with 2 hands, but it works pretty well with this setting.

And the stuff is short, i hope for the day you will make a long & decent animation.
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Re: failed BBoDD V

Postby Bullzeye » Mon Mar 30, 2015 12:19 am

hey guys its an update at last
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total fail. got fucked at the end wich was to be the middle of the story.
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