Gouenji's Here ! UPDATE Plz CC !! ^_^

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Gouenji's Here ! UPDATE Plz CC !! ^_^

Postby Gouenji32 » Thu Feb 19, 2015 8:43 am

Hi here, :DD
Hope you like my thread,comment and give me some cc to help me and i'll do the same on yours :) I'm going To make a better thread if i find sometime...!
Chill and Enjoy


NEW
Image
breaking rust lil kick combo (maybe a little stiff)(Stks from Darkx)
Image
Comboing/Swording(end rushed..)

RECENT
Test reactions/power
Some dbz
Trampoline acrobatics test
Combo test (Tol style i guess)
Lil' fight(rusty)
Awesome acrobatics !
Breaking rust
Acrobatics test
Run+Jump and Spaceboard
Just running (inspired by tuna)
Test base vs Wall(Camera)

Here a new anim i made !
Just comment and say what you think of my anims !
I accept all the CCs !
Last edited by Gouenji32 on Fri Oct 28, 2016 1:33 am, edited 33 times in total.
HOLIDAYS MOTHERFUCKER§!!!! :D


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Re: Gouenji's Thread !

Postby Lord » Thu Feb 19, 2015 10:22 am

Hello Gouenji, and welcome to the forums.

Your newest animation is good but I feel as if it lacks power, I'd use a slightly skinnier base because I think the fatness of that one just makes it look weaker. Also, you need to stress your poses a bit more-like for a punch, you need to extend it more and make the back more dynamic.
Hope that helps, and be sure to post around the forums.

:D
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Ma' thread
"Some people get so caught up in perfecting their movements and effects, that they forget what an animation is meant to do, entertain people." - LordPivot
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Re: Gouenji's Thread !

Postby Anton » Thu Feb 19, 2015 10:28 am

I like the smoothness of your newest. And its shakyness is very reduced, which is hard to do.

Are you on another forum, by chance ?
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Re: Gouenji's Thread !

Postby Gouenji32 » Thu Feb 19, 2015 11:39 am

Thanks very much for your detailed cc Lord Pivot ! I'll be sure to be active on this forum !
And Anton thanks too i'm on PA forum !
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Re: Gouenji's Thread !

Postby Gouenji32 » Tue Feb 24, 2015 2:21 am

Newest super combo of elements ! UPDATE !!
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Re: Gouenji's Thread !

Postby Madnessthunder » Wed Feb 25, 2015 5:17 pm

Heeyyy maaan. How am I suppose to keep up my Valtus animations when you go and post epic shit like this???

Also, I am in love with the little kick jump he does (heart
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Hey check out my shitty animations
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Re: Gouenji's Thread !

Postby SupaPig » Wed Feb 25, 2015 9:28 pm

Hi Gouenji! I'm also relatively new here, but it looks like you'll be fine. Here are the main things that I noticed:
1: The pants are baggy and the arms are slightly short. This is a problem because it's harder to see exactly the fluid movement you put into the animation, and until you are confident with other sticks, should you use something harder to see and express, and also makes it look less powerful (like LordPivot said)
2: The screen shakes when he makes the fireball, but it doesn't really shake when he stomps on the ground or when the fireball explodes. You therefore are belittling the stomp and explosion, which in my eyes should be the exact opposite. Nice work on the special effects though!
3: To give it a more lifelike stomp, you should have your entire body more pressed against the ground, rather than mainly just his leg, (eg. his back could be tilted more down, his arms thrown back).
4: Before the guy jumps into the air, he should crouch more, to seem like he is actually pushing himself into the air more powerfully, (unless he can fly, then you can ignore this one (smile).
5: To make the hole left on the ground seem more realistic, you should have it approximately the same size and shape as the rock that came out of it, with the exception of small cracks, and small bits of rock.
6: The flying kick seems very weak, partly because he just seems to fling his legs out in both sides. First off, that wouldn't make sense considering the fact that there is nothing on the other side, and second, you should have him just make a slightly more exaggerated kick, like pull back, and slam his foot into the rock, breaking it.
7: To put more suspense into your kick in the sky, you can have them rise a bit more slowly, and right after they reach the peak of how high they go, then your character can kick it.
8: When your character lands after kicking with both feet in the air (in the beginning), you should make sure his feet/legs take the recoil (as i call it). The "recoil" is after a person lands. When the person lands, you should have his feet bend down more, indicating that there is gravity, and that you can't just kick into the air and land, light as a feather.

All and all, beautiful execution, and the smoothness is close to perfection. Keep it up!
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Re: Gouenji's Thread !

Postby Gouenji32 » Thu Feb 26, 2015 3:00 am

@Madness Thunder So thanks gonny see your valtus animations! ;)
@SupaPig Oh so you're also new ! First of all thanks for the very detailed commentary, it's very helpful ;) !
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Re: Gouenji's Thread !

Postby SupaPig » Thu Feb 26, 2015 5:08 pm

No problem Gouenji, nice to meet you.
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Re: Gouenji's Thread ! - UPDATE little base

Postby Gouenji32 » Tue Mar 31, 2015 6:06 am

New update !! I was sick since 1 month !!
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Re: Gouenji's Thread ! - UPDATE little base

Postby Llama » Tue Mar 31, 2015 8:41 am

That's probably the cutest base I have ever seen. The moves look really fluid and flow well with each other. The varying consistencies with the frames looked really nice as well.
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Re: Gouenji's Thread ! - UPDATE little base

Postby SupaPig » Tue Mar 31, 2015 3:23 pm

Awwww :) That's adorable!
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Re: Gouenji's Thread ! - UPDATE little base

Postby Gouenji32 » Tue Mar 31, 2015 3:36 pm

Lol thanks for these cute commentaries !! :)
HOLIDAYS MOTHERFUCKER§!!!! :D


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Re: Gouenji's Thread ! - UPDATE little base

Postby Gouenji32 » Fri Apr 03, 2015 3:08 am

Okay some shakiness to fix thanks you ! :)
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Re: Gouenji's Thread ! - UPDATE little base

Postby SIFTER » Fri Apr 03, 2015 5:31 am

You have to work on spacing and physics.

To begin with, your lack of easing is very obvious considering how the stickfigure moved forward too abruptly and the anticipation for the jump wasn't really there. The least thing you could do was ease the part before the jump to make it slightly clear that he's actually anticipated for a little while. After the jump, the change of direction was really off and odd which caught my attention the most. It was as if there was no gravity what so ever, or the gravity constantly changes. Kinda like Daniel's drunk animation. If you wanted to makesuch a move properly, then you could have used the arms to help reach such a height. Here, hopefully this will help.
Spoiler:
phpBB [video]

What you need to remember is that you can never change your direction in mid-air. In addition, it's also needed more air time.

When the stickfigure stopped, he stopped a bit suddenly, so, again, easing. I would like to recommend you to read some tutorials about flow and easing and practice what you've learned. Or at least keep what you'll learn in mind whenever you animate.
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