Souls Thread

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Re: Souls Thread

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Re: Souls Thread

Post by Gary »

This looks like a mix of Dark Souls 1 and Bloodborne. Super fucking hyped



aLSO THE FLUTED SET IS BACK
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Re: Souls Thread

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From the gameplay, it doesn't look like bloodborne anymore but a more defined Dark Souls 1. I just hope they add the weight back
to the armor and weapons. I miss that tactical aspect about DkS1.
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Re: Souls Thread

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Spoiler:
Frank Thomas and Ollie Johnston - The Illusion of Life: Disney Animation
https://vk.com/doc-58650815_254012664?d ... 60f72ab566
Richard Williams - The Animator's Survival Kit:
https://vk.com/doc176415392_222242886?h ... 5d2f9e012c
Spoiler:
12 Principles of Animation summarized
http://vimeo.com/93206523
Aaron Hartline and Victor Navone, animators at Pixar Animation Studios and mentors at Animation Mentor, discuss timing and spacing tips and tricks
http://www.animationmentor.com/resource ... d-spacing/
Pixar's 22 rules to phenomenal storytelling
http://imgur.com/gallery/E8xe0
my thread
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Re: Souls Thread

Post by Gary »

my dick is so erect upon watching these
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Re: Souls Thread

Post by Gary »

Flame and I are starting up a little fight club at 30000 SM at Heide's. It'll happen within the next 2-3 hours or so. Add me on steam if anyone's interested.

https://steamcommunity.com/profiles/76561198046814996
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Michi
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Re: Souls Thread

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-Release date in Japan is 24th of March, but the release date for the rest of the world is unknown.
-Magic is being changed back to DeS Mana Points system
-Staves and Talismans will have battle arts. (One of the) Talismans will have a battle art that prevents stagger while casting and (one of the) staves will have one that increases magic damage.
-Respec is coming back from Dark Souls 2, we still don't know how it will be performed exactly.
-Hidden walls that can be triggered by attacking will be back
-Durability tweaked for weapons to break slower than in Dark Souls 2 but faster than in Dark Souls
Image
Spoiler:
Frank Thomas and Ollie Johnston - The Illusion of Life: Disney Animation
https://vk.com/doc-58650815_254012664?d ... 60f72ab566
Richard Williams - The Animator's Survival Kit:
https://vk.com/doc176415392_222242886?h ... 5d2f9e012c
Spoiler:
12 Principles of Animation summarized
http://vimeo.com/93206523
Aaron Hartline and Victor Navone, animators at Pixar Animation Studios and mentors at Animation Mentor, discuss timing and spacing tips and tricks
http://www.animationmentor.com/resource ... d-spacing/
Pixar's 22 rules to phenomenal storytelling
http://imgur.com/gallery/E8xe0
my thread
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Re: Souls Thread

Post by Mitch »

Flame wrote:-Magic is being changed back to DeS Mana Points system
Cummed.
Respec always welcome as fuck too. The stars are really aligning for good pvp so far.
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Lolzafish
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Re: Souls Thread

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So it's an April 2016 release which seems to be a decent amount of time for them to polish off most things. I'm imagining PC release will be a few days to a week after consoles which is actually ok to be honest.
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Re: Souls Thread

Post by Michi »

More news about the magic system.
http://www.gameinformer.com/b/features/ ... ystem.aspx

-"We should also note that the Ash Estus Flask is a new item to facilitate these magic users, functioning exactly like an Estus Flask but for MP. They recharge at bonfires just like Estus."

-"Battle arts are basically special abilities for non-magic users that add a little more depth to combat. Sword lunges, scimitar whirlwinds, rapid fire for bows... That sort of thing. In prior builds their usage was limited by charges like flasks that were recharged at bonfires, but now they're tied to mana."
Image
Spoiler:
Frank Thomas and Ollie Johnston - The Illusion of Life: Disney Animation
https://vk.com/doc-58650815_254012664?d ... 60f72ab566
Richard Williams - The Animator's Survival Kit:
https://vk.com/doc176415392_222242886?h ... 5d2f9e012c
Spoiler:
12 Principles of Animation summarized
http://vimeo.com/93206523
Aaron Hartline and Victor Navone, animators at Pixar Animation Studios and mentors at Animation Mentor, discuss timing and spacing tips and tricks
http://www.animationmentor.com/resource ... d-spacing/
Pixar's 22 rules to phenomenal storytelling
http://imgur.com/gallery/E8xe0
my thread
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Re: Souls Thread

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I thought this was interesting. The first spell that is actually shown is at 3:37, if you want to get the pointless wandering out of the way.

also, this is the mask that this sorcerer wears
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i need this
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Michi
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Re: Souls Thread

Post by Michi »

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https://youtu.be/3cj-hjYEASk?t=1h45m3s - No more backstab fishing woo.
phpBB [video]
Image
Spoiler:
Frank Thomas and Ollie Johnston - The Illusion of Life: Disney Animation
https://vk.com/doc-58650815_254012664?d ... 60f72ab566
Richard Williams - The Animator's Survival Kit:
https://vk.com/doc176415392_222242886?h ... 5d2f9e012c
Spoiler:
12 Principles of Animation summarized
http://vimeo.com/93206523
Aaron Hartline and Victor Navone, animators at Pixar Animation Studios and mentors at Animation Mentor, discuss timing and spacing tips and tricks
http://www.animationmentor.com/resource ... d-spacing/
Pixar's 22 rules to phenomenal storytelling
http://imgur.com/gallery/E8xe0
my thread
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Gary
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Re: Souls Thread

Post by Gary »

god damn i want this so bad
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Re: Souls Thread

Post by Mitch »

Of course Brandon still manages to get ganked in a game where there is supposed to be no ganks.
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Re: Souls Thread

Post by Gary »

I like the new way backstabs work in Dark Souls 3. It's like the perfect blend of Dark Souls 1 and Dark Souls 2.
"You may think I am joking, but I will fuck you." -Mat
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