DDG - PAIRS HAVE BEEN MADE

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DDG - PAIRS HAVE BEEN MADE

Postby Ray » Mon Nov 30, 2015 12:11 am

DDG
Dark Demon Gladiators



Don't freak out. I know that right now people are animating other things and this may overwhelm them. But, this is only going to be one round, and it isn't even starting yet. Its just to get into the mindset of how SVR will work a little bit for some who have never done anything like this before.


Brief Explanation
If you are not familiar with the concept, when this begins, everyone who signed up will make a character and they will battle against another person's character by animating their characters fight. Both animations will be judged separately and the more creative/entertaining animation will win! Usually there are several rounds but this is just a little prep for the upcoming SVR2. Just to get a feel for how it'll go.


Sign-Ups[CLOSED]
Spoiler:
How to Sign Up [Fighter]
Code: Select all
- DDG's Name -
 - Small Img - (Optional)
- Ability / Weapon - (Be VERY Specific)
- Backstory - (Optional)
 - Demo -
- Download Link -


An Example:
Cole
Image

Weapon: Staff made of un-earthly metal
Ability: Cole can control this metal to go anywhere or bend any way he bids it to.
Backstory: Cole was hit with a meteor containing this space metal and survived. Ever since, he was able to control it, and decided to create the most badass staff out this joint dawg.
Demo:
Image
Download Link

How to be a Judge
- you must be at least Intermediate+
Code: Select all
Judge
 - Rank -
 - Link to thread - ( kinda optional tho.... )


How to be a Flasher
Code: Select all
Flasher
- Any Previous works





Layout
- No Required FPS
- Dimensions 640x360 (16:9)
-No Pornography or anything inappropriate
-Screenshots only
-When finished, send the Piv to me



C'mon Gary.

Participating Gladiators
(-) : Processing

Name [Fighter]
Ray [Cole]
Flame - Faust viewtopic.php?f=26&t=3289#p79435
No-el - Zekerin viewtopic.php?f=26&t=3289#p79460
Jackrallye - Jakku viewtopic.php?f=26&t=3289#p79468
Harry - Golfer viewtopic.php?f=26&t=3289#p79468
Four- Reflex viewtopic.php?f=26&t=3289#p79492
Tol - Thaul viewtopic.php?f=26&t=3289&start=15#p79500
Cheese- Basher viewtopic.php?f=26&t=3289&start=15#p79634
Echo - Vy viewtopic.php?f=26&t=3289&start=15#p79634
Pwnda - Shin viewtopic.php?f=26&t=3289&start=30#p79651
LkPB - Natron viewtopic.php?f=26&t=3289&start=30#p79727
Llama - Flint Locke viewtopic.php?f=26&t=3289&start=45#p79733
Elixir - Silica viewtopic.php?f=26&t=3289&start=45#p79844
Lord - LordPivot viewtopic.php?f=26&t=3289&start=45#p79868
Mori - Stevex viewtopic.php?f=26&t=3289&start=75#p80413
Hype - EhnRG - viewtopic.php?f=26&t=3289&start=90#p81152
NV Anims - NV viewtopic.php?f=26&t=3289&start=90#p81235
alandylan12 - Tacksyver viewtopic.php?f=26&t=3289&start=90#p81247
Leo - Leo Marutsu - viewtopic.php?f=26&t=3289&start=120#p81339


-Gary - Gary viewtopic.php?f=26&t=3289&start=15#p79500

Ty Hype <3




Flashers
Code: Select all
-Lizzard97-



Judges
Sifter (<33)
Merkury (:DD)
Ussay (:DD)
Erif (Hell yeah)
Raymond(OMFG)
Omega(BOOM)
Juke(Yaassss)
(Unlimited Spots Avail)




Due Date
Not even close.








Pairing Mechanism

Llama
Harry
Echo
Four
5-
Flame
Alandylan12
Cheese
9-
Ray
11-
NV Anims
13-
Lord
Tol
Jackrallye
Leo
Elixir









Spoiler:
Match-ups
[???] vs [???]



Last edited by Ray on Mon Dec 21, 2015 1:22 pm, edited 70 times in total.
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Re: DDG - [Sign Ups]

Postby Vito » Mon Nov 30, 2015 5:14 am

This looks interesting, I just don't have to animate stuff like this :(
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Re: DDG - [Sign Ups]

Postby Leo » Mon Nov 30, 2015 5:32 am

You should put a 'Story' too.
Image
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Re: DDG - [Sign Ups]

Postby Ray » Mon Nov 30, 2015 7:19 am

NV Anims wrote:This looks interesting, I just don't have to animate stuff like this :(


What

Leo wrote:You should put a 'Story' too.


I was going to but I thought not since this isn't going to be that long. I guess I'll make it optional. Thanks for the suggestion
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Re: DDG - [Sign Ups]

Postby Vito » Mon Nov 30, 2015 8:29 am

I'm interest with this. This is just like RHG right? The bad thing is I don't have much time to animate stuff like this :c.
Because, I've to finish my schoolwork and doors entry too.
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Re: DDG - [Sign Ups]

Postby Lord » Mon Nov 30, 2015 12:24 pm

Since this isn't a thing yet and won't be a thing for a long time, sign me up. ;)
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Re: DDG - [Sign Ups]

Postby Gary » Mon Nov 30, 2015 12:25 pm

I'll do something for this.
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Re: DDG - [Sign Ups]

Postby Michi » Mon Nov 30, 2015 12:41 pm

Count me in, lad.
I already have a character from now dead PA so i guess i'll use him.

- DDG's Name -
Faust
- Small Img - Image
- Ability / Weapon -
Faust has no particular ability apart from being a really tough, 10 feet tall brawler who sports heavy, metal gauntlets and is strong enough to lift yo mommas titties.
Sure as hell can he hit hard, but his attacks are pretty straightforward and telegraphed.
So basically his main feats are:
Strength - Can easily lift an object the size of a truck and toss it around, and when he gets to actual punching, shit will fly.
Toughness - Even though he does not have any kind of increased defense, he can brush off hits that'd knock out smaller fighters with ease.
He is huge-That's self explanatory.
-Personality/Fighting style- Outside of battle very mild mannered, during the fights loves to taunt his enemies. And about his usual strategy?
Well,
Spoiler:
Image

- Backstory - cba
- Demo - Image lol
- Download Link -
http://sta.sh/0tyk8dgtfcp
Last edited by Michi on Tue Jan 19, 2016 1:40 pm, edited 14 times in total.
Image
Spoiler:
Frank Thomas and Ollie Johnston - The Illusion of Life: Disney Animation
https://vk.com/doc-58650815_254012664?dl=c753708760f72ab566
Richard Williams - The Animator's Survival Kit:
https://vk.com/doc176415392_222242886?hash=5e3a8f0a7cbfa92e91&dl=bc6e3d465d2f9e012c
Spoiler:
12 Principles of Animation summarized
http://vimeo.com/93206523
Aaron Hartline and Victor Navone, animators at Pixar Animation Studios and mentors at Animation Mentor, discuss timing and spacing tips and tricks
http://www.animationmentor.com/resources/webinars/timing-and-spacing/
Pixar's 22 rules to phenomenal storytelling
http://imgur.com/gallery/E8xe0

my thread
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Re: DDG - [Sign Ups]

Postby Ray » Mon Nov 30, 2015 6:16 pm

Sorry, I don't believe I was clear....

DDG hasn't started yet, BUT you can still make a character and submit it now whenever you have the time. So, no one is signed up until their character entry is made. An if you only have time to make an unfinished post and continuously edit it adding onto it until it is finished, that's completely fine. There is absolutely no rush in this.
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Re: DDG - [Sign Ups]

Postby No-el » Mon Nov 30, 2015 6:54 pm

Zekerin
Image

Abilities
Zekerin has the ability to manipulate space and air to some degree. He is able to send foes backwards, forwards, in any sort of direction with ease. He is able to do this either with his hands, or with his right eye. However he can only use it with his right eye only two times in an actual fight, since it causes immense pain if he attempts to do it some more. He's also a very skilled martial artist, and normally uses close quarters combat to combine with his ability that he has. Zekerin can also use his wings to fly, and they can be ripped off, hindering his ability to fly. They're not lethal though.

His powers come with a weakness, Zekerin has trouble fighting enemies who are proficient in fighting from a distance. Zek can only use his powers so much, but he can't do it all the time, hence the reason why he generally relies on close quarters combat. If he uses it too much he will start to feel dizzy and his attacks will become sloppy, easy to predict. He has a counter to this however, he can transform into his requiem state. This state combines both of his wings into one, and most of his body takes a darker shade of red, instead of purple. This transformation can only last for a certain amount of time, and even so causes enormous pain on him. He can use his eye much more often than before, and his speed increases tremendously, which assists him with his one wing he uses. Even if you were to rip off his first 2 wings, he would create a new one and replace it when this transformation would take effect. When he exits the transformation he feels weak and dizzy. He can recover after a short amount of time but his attacks will become sluggish.

Zek used to be a normal human being. However a volcano burned down his entire continent that his family had built. His family was killed in the processed, except his mother who was a half demon. And when a half demon is killed, their child take's their place as a full demon. Zek was turned into a demon, however, he wanted these powers for his own personal games. So he left the demon realm in search of something he calls "Requiem.". It is unknown what it is or why he calls "it" Requiem. It is apparently his goal in life.



Demo
Spoiler:
Last edited by No-el on Tue Dec 01, 2015 9:18 pm, edited 1 time in total.
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Re: DDG - [Sign Ups]

Postby Jack » Mon Nov 30, 2015 8:56 pm

Name: Jakku
Ability: He can telepathically control anything electronic or with an engine. This doesn't work on, say, weapons that could shoot lightning. It can work on cell phones, cars, motorcycles, Priuses, some guns, etc. He is weak in hand-to-hand combat, and has low stamina. He tends to keep his distance from his opponents, so most ranged weapons work very well.
Backstory: He had his ability since birth, accidentally killing both his parents with it after sending a car crashing through their house. Jakku vowed that he would learn to control his power, as he didn't want to hurt anyone he loved. He lived on the streets of various places, constantly wandering. He didn't bother getting to know people, since he didn't want anyone to learn about his power.
Demo: http://i.imgur.com/8OApvGx.gif
Download: https://www.mediafire.com/?38mx2vw2ytk98a0
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Re: DDG - [Sign Ups]

Postby tuna » Tue Dec 01, 2015 11:01 am

i will give this a go. i have an unfortunate history of failing my RHG animations but i'll try.

Golfer

Image

DOWNLOAD
Alias: Golfer
Name: ?
Age: 27
Height: 1.8 meters


Backstory
this man played a lot of golf. he had a family and all that but the golf became obsessive. "come back home and eat" they'd say. "it's 1am, why are you still playing golf" they'd say. the golf consumed him. he sacrificed himself to the golf to become a golfing god. he's really REALLY good at golf. plus side: he's got cool powers and shit. down side: abandoned people who matter for golf.

Special Abilities:
EXTREME AIM. he can hit golf balls at people with astonishing accuracy. he can pull golf balls from the air, and each golf ball can have a different special ability eg: one could explode into a load of water, or fire, or wind, another could create a vacuum, etc. whatever you think off.

Fighting style
slightly clumsy. prone to taking risks with huge hits, as he's a little out of his mind. not unskilled however. can use his golf club as a me-lee weapon.

Strengths
-GREAT AIM
-cool golf clubs and golf powers
-can fight

Weaknesses
-desperate to win; takes risks
- without his club, he's pretty useless
-cant focus on more than one thing (perhaps prone to people sneaking up on him or something)
-not all that intelligent.

Stats (out of 10)
Strength: 9
Agility: 7
Defense: 5
Intelligence:5
Endurance: 8

Demo
Image
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Re: DDG - [Sign Ups]

Postby Raymond » Tue Dec 01, 2015 11:20 am

Harry your character is pretty swish. Very creative.

I wouldn't mind being a judge for this if you needed one.
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Re: DDG - [Sign Ups]

Postby Four » Tue Dec 01, 2015 11:21 am

Reflex

Image

Hyperkenisis: Hyperkinesis is when the mind's imaging systems and muscle control are perfectly in tune with the motor skills centre of the brain. Hyperkinetics possess flawless aim, perfect balance, greatly enhanced motor skills, and perfect synchronization between thought and action. It also gives the character the ability to predict future actions of an opponent at a 50/50 success rate.

Strengths:
Very good at dodging attacks and blocking them.
Can disarm enemy easily due to heightened motor skills.
Fuckign amazing aim.
Weaknesses:
Starts fight without weapon.
Very sensitive to loud noises and or bright lights due to heightened senses.
Personality:
Has integrity, Adaptable, Justice driven

Character Bio:
Ever since Reflex was a child he’s always been really good at things that require good reflexes such as fencing, various martial arts and archery. He joined the army when he was 18. He received a year of weapons training before deciding against continuing his enrollment in the army. Of course now he was homeless and jobless, so he went in search of something to do. That's when he found Duels. Now he's a dueler.
Animated Demo:
Spoiler:
Image
ok
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Re: DDG - [Sign Ups]

Postby Lord » Tue Dec 01, 2015 12:24 pm

I really like Hyperkenisis. :D
Will post my thing in a while.
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